* zombie mode redux * the great zombie changes * fix this * 65 down to 50 * empty * Changes to address stalling * make zombie nukies no longer nukies * actually work
27 lines
668 B
C#
27 lines
668 B
C#
using Content.Shared.Actions;
|
|
|
|
namespace Content.Shared.Zombies;
|
|
|
|
/// <summary>
|
|
/// Event that is broadcast whenever an entity is zombified.
|
|
/// Used by the zombie gamemode to track total infections.
|
|
/// </summary>
|
|
[ByRefEvent]
|
|
public readonly struct EntityZombifiedEvent
|
|
{
|
|
/// <summary>
|
|
/// The entity that was zombified.
|
|
/// </summary>
|
|
public readonly EntityUid Target;
|
|
|
|
public EntityZombifiedEvent(EntityUid target)
|
|
{
|
|
Target = target;
|
|
}
|
|
};
|
|
|
|
/// <summary>
|
|
/// Event raised when a player zombifies themself using the "turn" action
|
|
/// </summary>
|
|
public sealed class ZombifySelfActionEvent : InstantActionEvent { };
|