Files
tbd-station-14/Content.Client/CriminalRecords/CriminalRecordsConsoleWindow.xaml.cs
Tayrtahn c565b44965 Replace ValidatePrototypeId uses with ProtoId or EntProtoId (#38814)
* The easy ones

* For certain values of easy

* Easy test

* Hair

* Fix sandbox violations

* Sort usings
2025-07-07 21:57:05 +02:00

350 lines
11 KiB
C#

using Content.Client.UserInterface.Controls;
using Content.Shared.Access.Systems;
using Content.Shared.Administration;
using Content.Shared.CriminalRecords;
using Content.Shared.Dataset;
using Content.Shared.Random.Helpers;
using Content.Shared.Security;
using Content.Shared.StationRecords;
using Robust.Client.AutoGenerated;
using Robust.Client.Player;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Utility;
using System.Linq;
using System.Numerics;
using Content.Shared.StatusIcon;
using Robust.Client.GameObjects;
namespace Content.Client.CriminalRecords;
// TODO: dedupe shitcode from general records theres a lot
[GenerateTypedNameReferences]
public sealed partial class CriminalRecordsConsoleWindow : FancyWindow
{
private readonly IPlayerManager _player;
private readonly IPrototypeManager _proto;
private readonly IRobustRandom _random;
private readonly AccessReaderSystem _accessReader;
[Dependency] private readonly IEntityManager _entManager = default!;
private readonly SpriteSystem _spriteSystem;
public readonly EntityUid Console;
private static readonly ProtoId<LocalizedDatasetPrototype> ReasonPlaceholders = "CriminalRecordsWantedReasonPlaceholders";
public Action<uint?>? OnKeySelected;
public Action<StationRecordFilterType, string>? OnFiltersChanged;
public Action<SecurityStatus>? OnStatusSelected;
public Action<uint>? OnCheckStatus;
public Action<CriminalRecord, bool, bool>? OnHistoryUpdated;
public Action? OnHistoryClosed;
public Action<SecurityStatus, string>? OnDialogConfirmed;
public Action<SecurityStatus>? OnStatusFilterPressed;
private uint _maxLength;
private bool _access;
private uint? _selectedKey;
private CriminalRecord? _selectedRecord;
private DialogWindow? _reasonDialog;
private StationRecordFilterType _currentFilterType;
private SecurityStatus _currentCrewListFilter;
public CriminalRecordsConsoleWindow(EntityUid console, uint maxLength, IPlayerManager playerManager, IPrototypeManager prototypeManager, IRobustRandom robustRandom, AccessReaderSystem accessReader)
{
RobustXamlLoader.Load(this);
Console = console;
_player = playerManager;
_proto = prototypeManager;
_random = robustRandom;
_accessReader = accessReader;
IoCManager.InjectDependencies(this);
_spriteSystem = _entManager.System<SpriteSystem>();
_maxLength = maxLength;
_currentFilterType = StationRecordFilterType.Name;
_currentCrewListFilter = SecurityStatus.None;
OpenCentered();
foreach (var item in Enum.GetValues<StationRecordFilterType>())
{
FilterType.AddItem(GetTypeFilterLocals(item), (int)item);
}
foreach (var status in Enum.GetValues<SecurityStatus>())
{
AddStatusSelect(status);
}
//Populate status to filter crew list
foreach (var item in Enum.GetValues<SecurityStatus>())
{
CrewListFilter.AddItem(GetCrewListFilterLocals(item), (int)item);
}
OnClose += () => _reasonDialog?.Close();
RecordListing.OnItemSelected += args =>
{
if (RecordListing[args.ItemIndex].Metadata is not uint cast)
return;
OnKeySelected?.Invoke(cast);
};
RecordListing.OnItemDeselected += _ =>
{
OnKeySelected?.Invoke(null);
};
FilterType.OnItemSelected += eventArgs =>
{
var type = (StationRecordFilterType)eventArgs.Id;
if (_currentFilterType != type)
{
_currentFilterType = type;
FilterListingOfRecords(FilterText.Text);
}
};
//Select Status to filter crew
CrewListFilter.OnItemSelected += eventArgs =>
{
var type = (SecurityStatus)eventArgs.Id;
if (_currentCrewListFilter != type)
{
_currentCrewListFilter = type;
StatusFilterPressed(type);
}
};
FilterText.OnTextEntered += args =>
{
FilterListingOfRecords(args.Text);
};
StatusOptionButton.OnItemSelected += args =>
{
SetStatus((SecurityStatus)args.Id);
};
HistoryButton.OnPressed += _ =>
{
if (_selectedRecord is { } record)
OnHistoryUpdated?.Invoke(record, _access, true);
};
}
public void StatusFilterPressed(SecurityStatus statusSelected)
{
OnStatusFilterPressed?.Invoke(statusSelected);
}
public void UpdateState(CriminalRecordsConsoleState state)
{
if (state.Filter != null)
{
if (state.Filter.Type != _currentFilterType)
{
_currentFilterType = state.Filter.Type;
}
if (state.Filter.Value != FilterText.Text)
{
FilterText.Text = state.Filter.Value;
}
}
if (state.FilterStatus != _currentCrewListFilter)
{
_currentCrewListFilter = state.FilterStatus;
}
_selectedKey = state.SelectedKey;
FilterType.SelectId((int)_currentFilterType);
CrewListFilter.SelectId((int)_currentCrewListFilter);
NoRecords.Visible = state.RecordListing == null || state.RecordListing.Count == 0;
PopulateRecordListing(state.RecordListing);
// set up the selected person's record
var selected = _selectedKey != null;
PersonContainer.Visible = selected;
RecordUnselected.Visible = !selected;
_access = _player.LocalSession?.AttachedEntity is {} player
&& _accessReader.IsAllowed(player, Console);
// hide access-required editing parts when no access
var editing = _access && selected;
StatusOptionButton.Disabled = !editing;
if (state is { CriminalRecord: not null, StationRecord: not null })
{
PopulateRecordContainer(state.StationRecord, state.CriminalRecord);
OnHistoryUpdated?.Invoke(state.CriminalRecord, _access, false);
_selectedRecord = state.CriminalRecord;
}
else
{
_selectedRecord = null;
OnHistoryClosed?.Invoke();
}
}
private void PopulateRecordListing(Dictionary<uint, string>? listing)
{
if (listing == null)
{
RecordListing.Clear();
return;
}
var entries = listing.Select(i => new ItemList.Item(RecordListing) {
Text = i.Value,
Metadata = i.Key
}).ToList();
entries.Sort((a, b) => string.Compare(a.Text, b.Text, StringComparison.Ordinal));
RecordListing.SetItems(entries, (a,b) => string.Compare(a.Text, b.Text));
}
private void PopulateRecordContainer(GeneralStationRecord stationRecord, CriminalRecord criminalRecord)
{
var specifier = new SpriteSpecifier.Rsi(new ResPath("Interface/Misc/job_icons.rsi"), "Unknown");
var na = Loc.GetString("generic-not-available-shorthand");
PersonName.Text = stationRecord.Name;
PersonJob.Text = stationRecord.JobTitle ?? na;
// Job icon
if (_proto.TryIndex<JobIconPrototype>(stationRecord.JobIcon, out var proto))
{
PersonJobIcon.Texture = _spriteSystem.Frame0(proto.Icon);
}
PersonPrints.Text = stationRecord.Fingerprint ?? Loc.GetString("generic-not-available-shorthand");
PersonDna.Text = stationRecord.DNA ?? Loc.GetString("generic-not-available-shorthand");
if (criminalRecord.Status != SecurityStatus.None)
{
specifier = new SpriteSpecifier.Rsi(new ResPath("Interface/Misc/security_icons.rsi"), GetStatusIcon(criminalRecord.Status));
}
PersonStatusTX.SetFromSpriteSpecifier(specifier);
PersonStatusTX.DisplayRect.TextureScale = new Vector2(3f, 3f);
StatusOptionButton.SelectId((int)criminalRecord.Status);
if (criminalRecord.Reason is { } reason)
{
var message = FormattedMessage.FromMarkupOrThrow(Loc.GetString("criminal-records-console-wanted-reason"));
if (criminalRecord.Status == SecurityStatus.Suspected)
{
message = FormattedMessage.FromMarkupOrThrow(Loc.GetString("criminal-records-console-suspected-reason"));
}
message.AddText($": {reason}");
WantedReason.SetMessage(message);
WantedReason.Visible = true;
}
else
{
WantedReason.Visible = false;
}
}
private void AddStatusSelect(SecurityStatus status)
{
var name = Loc.GetString($"criminal-records-status-{status.ToString().ToLower()}");
StatusOptionButton.AddItem(name, (int)status);
}
private void FilterListingOfRecords(string text = "")
{
OnFiltersChanged?.Invoke(_currentFilterType, text);
}
private void SetStatus(SecurityStatus status)
{
if (status == SecurityStatus.Wanted || status == SecurityStatus.Suspected)
{
GetReason(status);
return;
}
OnStatusSelected?.Invoke(status);
}
private void GetReason(SecurityStatus status)
{
if (_reasonDialog != null)
{
_reasonDialog.MoveToFront();
return;
}
var field = "reason";
var title = Loc.GetString("criminal-records-status-" + status.ToString().ToLower());
var placeholders = _proto.Index(ReasonPlaceholders);
var placeholder = Loc.GetString("criminal-records-console-reason-placeholder", ("placeholder", _random.Pick(placeholders))); // just funny it doesn't actually get used
var prompt = Loc.GetString("criminal-records-console-reason");
var entry = new QuickDialogEntry(field, QuickDialogEntryType.LongText, prompt, placeholder);
var entries = new List<QuickDialogEntry>() { entry };
_reasonDialog = new DialogWindow(title, entries);
_reasonDialog.OnConfirmed += responses =>
{
var reason = responses[field];
if (reason.Length < 1 || reason.Length > _maxLength)
return;
OnDialogConfirmed?.Invoke(status, reason);
};
_reasonDialog.OnClose += () => { _reasonDialog = null; };
}
private string GetStatusIcon(SecurityStatus status)
{
return status switch
{
SecurityStatus.Paroled => "hud_paroled",
SecurityStatus.Wanted => "hud_wanted",
SecurityStatus.Detained => "hud_incarcerated",
SecurityStatus.Discharged => "hud_discharged",
SecurityStatus.Suspected => "hud_suspected",
_ => "SecurityIconNone"
};
}
private string GetTypeFilterLocals(StationRecordFilterType type)
{
return Loc.GetString($"criminal-records-{type.ToString().ToLower()}-filter");
}
private string GetCrewListFilterLocals(SecurityStatus type)
{
string result;
// If "NONE" override to "show all"
if (type == SecurityStatus.None)
{
result = Loc.GetString("criminal-records-console-show-all");
}
else
{
result = Loc.GetString($"criminal-records-status-{type.ToString().ToLower()}");
}
return result;
}
}