Files
tbd-station-14/Content.Client/GameObjects/Components/ReinforcedWallComponent.cs
DrSmugleaf 902aa128c2 Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
2021-03-10 14:48:29 +01:00

62 lines
2.5 KiB
C#

using Content.Client.GameObjects.Components.IconSmoothing;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
using static Robust.Client.GameObjects.SpriteComponent;
namespace Content.Client.GameObjects.Components
{
[RegisterComponent]
[ComponentReference(typeof(IconSmoothComponent))]
public class ReinforcedWallComponent : IconSmoothComponent
{
public override string Name => "ReinforcedWall";
[ViewVariables(VVAccess.ReadWrite)]
[DataField("reinforcedBase")]
private string? _reinforcedStateBase = default;
protected override void Startup()
{
base.Startup();
if (Sprite != null)
{
var state0 = $"{_reinforcedStateBase}0";
Sprite.LayerMapSet(ReinforcedCornerLayers.SE, Sprite.AddLayerState(state0));
Sprite.LayerSetDirOffset(ReinforcedCornerLayers.SE, DirectionOffset.None);
Sprite.LayerMapSet(ReinforcedCornerLayers.NE, Sprite.AddLayerState(state0));
Sprite.LayerSetDirOffset(ReinforcedCornerLayers.NE, DirectionOffset.CounterClockwise);
Sprite.LayerMapSet(ReinforcedCornerLayers.NW, Sprite.AddLayerState(state0));
Sprite.LayerSetDirOffset(ReinforcedCornerLayers.NW, DirectionOffset.Flip);
Sprite.LayerMapSet(ReinforcedCornerLayers.SW, Sprite.AddLayerState(state0));
Sprite.LayerSetDirOffset(ReinforcedCornerLayers.SW, DirectionOffset.Clockwise);
Sprite.LayerMapSet(ReinforcedWallVisualLayers.Deconstruction, Sprite.AddBlankLayer());
}
}
internal override void CalculateNewSprite()
{
base.CalculateNewSprite();
var (cornerNE, cornerNW, cornerSW, cornerSE) = CalculateCornerFill();
if (Sprite != null)
{
Sprite.LayerSetState(ReinforcedCornerLayers.NE, $"{_reinforcedStateBase}{(int) cornerNE}");
Sprite.LayerSetState(ReinforcedCornerLayers.SE, $"{_reinforcedStateBase}{(int) cornerSE}");
Sprite.LayerSetState(ReinforcedCornerLayers.SW, $"{_reinforcedStateBase}{(int) cornerSW}");
Sprite.LayerSetState(ReinforcedCornerLayers.NW, $"{_reinforcedStateBase}{(int) cornerNW}");
}
}
public enum ReinforcedCornerLayers : byte
{
SE,
NE,
NW,
SW,
}
}
}