Files
tbd-station-14/Content.Client/GameObjects/Components/RadiationCollectorVisualizer.cs
DrSmugleaf 902aa128c2 Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
2021-03-10 14:48:29 +01:00

100 lines
4.1 KiB
C#

using System;
using Content.Shared.GameObjects.Components.Singularity;
using JetBrains.Annotations;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Client.GameObjects.Components
{
[UsedImplicitly]
public class RadiationCollectorVisualizer : AppearanceVisualizer, ISerializationHooks
{
private const string AnimationKey = "radiationcollector_animation";
private Animation ActivateAnimation = default!;
private Animation DeactiveAnimation = default!;
void ISerializationHooks.AfterDeserialization()
{
ActivateAnimation = new Animation {Length = TimeSpan.FromSeconds(0.8f)};
{
var flick = new AnimationTrackSpriteFlick();
ActivateAnimation.AnimationTracks.Add(flick);
flick.LayerKey = RadiationCollectorVisualLayers.Main;
flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("ca_active", 0f));
/*var sound = new AnimationTrackPlaySound();
CloseAnimation.AnimationTracks.Add(sound);
sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(closeSound, 0));*/
}
DeactiveAnimation = new Animation {Length = TimeSpan.FromSeconds(0.8f)};
{
var flick = new AnimationTrackSpriteFlick();
DeactiveAnimation.AnimationTracks.Add(flick);
flick.LayerKey = RadiationCollectorVisualLayers.Main;
flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("ca_deactive", 0f));
/*var sound = new AnimationTrackPlaySound();
CloseAnimation.AnimationTracks.Add(sound);
sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(closeSound, 0));*/
}
}
public override void InitializeEntity(IEntity entity)
{
if (!entity.HasComponent<AnimationPlayerComponent>())
{
entity.AddComponent<AnimationPlayerComponent>();
}
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent<ISpriteComponent>(out var sprite)) return;
if (!component.Owner.TryGetComponent<AnimationPlayerComponent>(out var animPlayer)) return;
if (!component.TryGetData(RadiationCollectorVisuals.VisualState, out RadiationCollectorVisualState state))
{
state = RadiationCollectorVisualState.Deactive;
}
switch (state)
{
case RadiationCollectorVisualState.Active:
sprite.LayerSetState(RadiationCollectorVisualLayers.Main, "ca_on");
break;
case RadiationCollectorVisualState.Activating:
if (!animPlayer.HasRunningAnimation(AnimationKey))
{
animPlayer.Play(ActivateAnimation, AnimationKey);
animPlayer.AnimationCompleted += _ =>
component.SetData(RadiationCollectorVisuals.VisualState,
RadiationCollectorVisualState.Active);
}
break;
case RadiationCollectorVisualState.Deactivating:
if (!animPlayer.HasRunningAnimation(AnimationKey))
{
animPlayer.Play(DeactiveAnimation, AnimationKey);
animPlayer.AnimationCompleted += _ =>
component.SetData(RadiationCollectorVisuals.VisualState,
RadiationCollectorVisualState.Deactive);
}
break;
case RadiationCollectorVisualState.Deactive:
sprite.LayerSetState(RadiationCollectorVisualLayers.Main, "ca_off");
break;
}
}
}
public enum RadiationCollectorVisualLayers : byte
{
Main
}
}