Files
tbd-station-14/Content.Client/GameObjects/Components/InteractionOutlineComponent.cs
DrSmugleaf 902aa128c2 Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
2021-03-10 14:48:29 +01:00

58 lines
1.9 KiB
C#

using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Content.Client.GameObjects.Components
{
[RegisterComponent]
public class InteractionOutlineComponent : Component
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
private const string ShaderInRange = "SelectionOutlineInrange";
private const string ShaderOutOfRange = "SelectionOutline";
public override string Name => "InteractionOutline";
private ShaderInstance? _selectionShaderInstance;
private ShaderInstance? _selectionShaderInRangeInstance;
/// <inheritdoc />
public override void Initialize()
{
base.Initialize();
_selectionShaderInRangeInstance = _prototypeManager.Index<ShaderPrototype>(ShaderInRange).Instance();
_selectionShaderInstance = _prototypeManager.Index<ShaderPrototype>(ShaderOutOfRange).Instance();
}
public void OnMouseEnter(bool inInteractionRange)
{
if (Owner.TryGetComponent(out ISpriteComponent? sprite))
{
sprite.PostShader = inInteractionRange ? _selectionShaderInRangeInstance : _selectionShaderInstance;
sprite.RenderOrder = Owner.EntityManager.CurrentTick.Value;
}
}
public void OnMouseLeave()
{
if (Owner.TryGetComponent(out ISpriteComponent? sprite))
{
sprite.PostShader = null;
sprite.RenderOrder = 0;
}
}
public void UpdateInRange(bool inInteractionRange)
{
if (Owner.TryGetComponent(out ISpriteComponent? sprite))
{
sprite.PostShader = inInteractionRange ? _selectionShaderInRangeInstance : _selectionShaderInstance;
}
}
}
}