Files
tbd-station-14/Content.Client/GameObjects/Components/Atmos/GasCanisterVisualizer.cs
DrSmugleaf 902aa128c2 Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
2021-03-10 14:48:29 +01:00

65 lines
2.1 KiB
C#

using Content.Shared.GameObjects.Components.Atmos;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.GameObjects.Components.Atmos
{
public class GasCanisterVisualizer : AppearanceVisualizer
{
[DataField("stateConnected")]
private string? _stateConnected;
[DataField("pressureStates")]
private string[] _statePressure = new string[] {"", "", "", ""};
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
var sprite = entity.GetComponent<ISpriteComponent>();
if (_stateConnected != null)
{
sprite.LayerMapSet(Layers.ConnectedToPort, sprite.AddLayerState(_stateConnected));
sprite.LayerSetVisible(Layers.ConnectedToPort, false);
sprite.LayerMapSet(Layers.PressureLight, sprite.AddLayerState(_stateConnected));
sprite.LayerSetShader(Layers.PressureLight, "unshaded");
}
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (component.Deleted)
{
return;
}
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite))
{
return;
}
// Update the visuals : Is the canister connected to a port or not
if (component.TryGetData(GasCanisterVisuals.ConnectedState, out bool isConnected))
{
sprite.LayerSetVisible(Layers.ConnectedToPort, isConnected);
}
// Update the visuals : Canister lights
if (component.TryGetData(GasCanisterVisuals.PressureState, out int pressureState))
if ((pressureState >= 0) && (pressureState < _statePressure.Length))
sprite.LayerSetState(Layers.PressureLight, _statePressure[pressureState]);
}
enum Layers
{
ConnectedToPort,
PressureLight
}
}
}