Files
tbd-station-14/Content.Server/AI/Utility/Considerations/Inventory/TargetInOurInventoryCon.cs
2021-12-20 13:58:30 +01:00

33 lines
909 B
C#

using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.Items;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations.Inventory
{
public class TargetInOurInventoryCon : Consideration
{
protected override float GetScore(Blackboard context)
{
var target = context.GetState<TargetEntityState>().GetValue();
if (!IoCManager.Resolve<IEntityManager>().HasComponent<ItemComponent>(target))
{
return 0.0f;
}
foreach (var item in context.GetState<EnumerableInventoryState>().GetValue())
{
if (item == target)
{
return 1.0f;
}
}
return 0.0f;
}
}
}