Files
tbd-station-14/Content.Server/AI/Utility/Considerations/Combat/TargetIsCritCon.cs
2021-12-20 13:58:30 +01:00

29 lines
763 B
C#

using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Shared.MobState.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations.Combat
{
public sealed class TargetIsCritCon : Consideration
{
protected override float GetScore(Blackboard context)
{
var target = context.GetState<TargetEntityState>().GetValue();
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(target, out MobStateComponent? mobState))
{
return 0.0f;
}
if (mobState.IsCritical())
{
return 1.0f;
}
return 0.0f;
}
}
}