20 lines
626 B
C#
20 lines
626 B
C#
using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States.Inventory;
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using Content.Server.Weapon.Melee.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.Considerations.Combat.Melee
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{
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public sealed class MeleeWeaponEquippedCon : Consideration
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{
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protected override float GetScore(Blackboard context)
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{
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return IoCManager.Resolve<IEntityManager>()
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.HasComponent<MeleeWeaponComponent>(context.GetState<EquippedEntityState>().GetValue())
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? 1.0f
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: 0.0f;
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}
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}
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}
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