23 lines
655 B
C#
23 lines
655 B
C#
using Content.Server.Objectives.Components;
|
|
using Content.Shared.Mind;
|
|
using Content.Shared.Objectives.Components;
|
|
|
|
namespace Content.Server.Objectives.Systems;
|
|
|
|
public sealed class DieConditionSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly SharedMindSystem _mind = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<DieConditionComponent, ObjectiveGetProgressEvent>(OnGetProgress);
|
|
}
|
|
|
|
private void OnGetProgress(EntityUid uid, DieConditionComponent comp, ref ObjectiveGetProgressEvent args)
|
|
{
|
|
args.Progress = _mind.IsCharacterDeadIc(args.Mind) ? 1f : 0f;
|
|
}
|
|
}
|