Files
tbd-station-14/Content.Shared/EntityConditions/Conditions/TotalDamageEntityConditionSystem.cs
Princess Cheeseballs d4a32ce502 Mild Entity Effect/Condition Cleanup (#41059)
* Commit

* ploop

* borger

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-23 23:35:59 +00:00

34 lines
1.3 KiB
C#

using Content.Shared.Damage;
using Content.Shared.FixedPoint;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityConditions.Conditions;
/// <summary>
/// Returns true if this entity can take damage and if its total damage is within a specified minimum and maximum.
/// </summary>
/// <inheritdoc cref="EntityConditionSystem{T, TCondition}"/>
public sealed partial class TotalDamageEntityConditionSystem : EntityConditionSystem<DamageableComponent, TotalDamageCondition>
{
protected override void Condition(Entity<DamageableComponent> entity, ref EntityConditionEvent<TotalDamageCondition> args)
{
var total = entity.Comp.TotalDamage;
args.Result = total >= args.Condition.Min && total <= args.Condition.Max;
}
}
/// <inheritdoc cref="EntityCondition"/>
public sealed partial class TotalDamageCondition : EntityConditionBase<TotalDamageCondition>
{
[DataField]
public FixedPoint2 Max = FixedPoint2.MaxValue;
[DataField]
public FixedPoint2 Min = FixedPoint2.Zero;
public override string EntityConditionGuidebookText(IPrototypeManager prototype) =>
Loc.GetString("entity-condition-guidebook-total-damage",
("max", Max == FixedPoint2.MaxValue ? int.MaxValue : Max.Float()),
("min", Min.Float()));
}