* Commit * ploop * borger --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
29 lines
1.0 KiB
C#
29 lines
1.0 KiB
C#
using Content.Server.Explosion.EntitySystems;
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using Content.Shared.EntityEffects;
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using ExplosionEffect = Content.Shared.EntityEffects.Effects.Transform.Explosion;
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namespace Content.Server.EntityEffects.Effects.Transform;
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/// <summary>
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/// Creates an explosion at this entity's position.
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/// Intensity is modified by scale.
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/// </summary>
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/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
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public sealed partial class ExplosionEntityEffectSystem : EntityEffectSystem<TransformComponent, ExplosionEffect>
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{
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[Dependency] private readonly ExplosionSystem _explosion = default!;
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protected override void Effect(Entity<TransformComponent> entity, ref EntityEffectEvent<ExplosionEffect> args)
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{
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var intensity = MathF.Min(args.Effect.IntensityPerUnit * args.Scale, args.Effect.MaxTotalIntensity);
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_explosion.QueueExplosion(
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entity,
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args.Effect.ExplosionType,
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intensity,
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args.Effect.IntensitySlope,
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args.Effect.MaxIntensity,
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args.Effect.TileBreakScale);
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}
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}
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