* Holy crap auth works * Fix some usages of UserID instead of UserName * Refactor preferences. They be non-async now. Also faster. * Rename DbContext. * Guest username assignment. * Fix saving of profiles. * Don't store data for guests. * Fix generating invalid random colors. * Don't allow dumb garbage for char preferences. * Bans. * Lol forgot to fill out the command description. * Connection log. * Rename all the tables and columns to be snake_case. * Re-do migrations. * Fixing tests and warnings. * Update submodule
42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
using System;
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using System.Net;
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using Robust.Shared.Network;
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#nullable enable
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namespace Content.Server.Database
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{
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public sealed class ServerBanDef
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{
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public NetUserId? UserId { get; }
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public (IPAddress address, int cidrMask)? Address { get; }
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public DateTimeOffset BanTime { get; }
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public DateTimeOffset? ExpirationTime { get; }
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public string Reason { get; }
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public NetUserId? BanningAdmin { get; }
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public ServerBanDef(NetUserId? userId, (IPAddress, int)? address, DateTimeOffset banTime, DateTimeOffset? expirationTime, string reason, NetUserId? banningAdmin)
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{
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if (userId == null && address == null)
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{
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throw new ArgumentException("Must have a banned user, banned address, or both.");
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}
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if (address is {} addr && addr.Item1.IsIPv4MappedToIPv6)
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{
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// Fix IPv6-mapped IPv4 addresses
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// So that IPv4 addresses are consistent between separate-socket and dual-stack socket modes.
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address = (addr.Item1.MapToIPv4(), addr.Item2 - 96);
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}
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UserId = userId;
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Address = address;
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BanTime = banTime;
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ExpirationTime = expirationTime;
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Reason = reason;
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BanningAdmin = banningAdmin;
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}
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}
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}
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