* Add door electronics configuration menu * Use file-scoped namespaces Signed-off-by: c4llv07e <kseandi@gmail.com> * Open door electronics configuration menu only with network configurator Signed-off-by: c4llv07e <kseandi@gmail.com> * Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized Signed-off-by: c4llv07e <kseandi@gmail.com> * Make the access list in the id card computer a separate control Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix merge conflict Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove DoorElectronics tag Signed-off-by: c4llv07e <kseandi@gmail.com> * Integrate doors with #17927 Signed-off-by: c4llv07e <kseandi@gmail.com> * Move door electornics ui stuff to the right place Signed-off-by: c4llv07e <kseandi@gmail.com> * Some review fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * More fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * review fix Signed-off-by: c4llv07e <kseandi@gmail.com> * move all accesses from airlock prototypes to door electronics Signed-off-by: c4llv07e <kseandi@gmail.com> * rework door electronics config access list Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove Linq from the door electronics user interface * [WIP] Add EntityWhitelist to the activatable ui component Signed-off-by: c4llv07e <kseandi@gmail.com> * Better interaction system Signed-off-by: c4llv07e <kseandi@gmail.com> * Refactor Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix some door electronics not working without AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Move AccessReaderComponent update code to the AccessReaderSystem Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecesary newlines in the door access prototypes Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused variables in access level control Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecessary method from the door electronics configuration menu Signed-off-by: c4llv07e <kseandi@gmail.com> * [WIP] change access type from string to ProtoId<AccessLevelPrototype> Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused methods Signed-off-by: c4llv07e <kseandi@gmail.com> * Newline fix Signed-off-by: c4llv07e <kseandi@gmail.com> * Restored to a functional state Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix access configurator not working with door electronics AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Replace all string access fields with ProtoId Signed-off-by: c4llv07e <kseandi@gmail.com> * move access level control initialization into Populate method Signed-off-by: c4llv07e <kseandi@gmail.com> * Review --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
70 lines
2.3 KiB
C#
70 lines
2.3 KiB
C#
using System.Linq;
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using Content.Server.Doors.Electronics;
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using Content.Shared.Access;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.DeviceNetwork.Components;
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using Content.Shared.Doors.Electronics;
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using Content.Shared.Doors;
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using Content.Shared.Interaction;
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using Robust.Server.GameObjects;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Doors.Electronics;
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public sealed class DoorElectronicsSystem : EntitySystem
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{
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly AccessReaderSystem _accessReader = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DoorElectronicsComponent, DoorElectronicsUpdateConfigurationMessage>(OnChangeConfiguration);
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SubscribeLocalEvent<DoorElectronicsComponent, AccessReaderConfigurationChangedEvent>(OnAccessReaderChanged);
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SubscribeLocalEvent<DoorElectronicsComponent, BoundUIOpenedEvent>(OnBoundUIOpened);
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}
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public void UpdateUserInterface(EntityUid uid, DoorElectronicsComponent component)
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{
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var accesses = new List<ProtoId<AccessLevelPrototype>>();
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if (TryComp<AccessReaderComponent>(uid, out var accessReader))
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{
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foreach (var accessList in accessReader.AccessLists)
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{
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var access = accessList.FirstOrDefault();
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accesses.Add(access);
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}
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}
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var state = new DoorElectronicsConfigurationState(accesses);
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_uiSystem.TrySetUiState(uid, DoorElectronicsConfigurationUiKey.Key, state);
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}
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private void OnChangeConfiguration(
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EntityUid uid,
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DoorElectronicsComponent component,
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DoorElectronicsUpdateConfigurationMessage args)
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{
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var accessReader = EnsureComp<AccessReaderComponent>(uid);
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_accessReader.SetAccesses(uid, accessReader, args.AccessList);
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}
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private void OnAccessReaderChanged(
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EntityUid uid,
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DoorElectronicsComponent component,
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AccessReaderConfigurationChangedEvent args)
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{
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UpdateUserInterface(uid, component);
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}
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private void OnBoundUIOpened(
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EntityUid uid,
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DoorElectronicsComponent component,
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BoundUIOpenedEvent args)
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{
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UpdateUserInterface(uid, component);
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}
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}
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