115 lines
3.7 KiB
C#
115 lines
3.7 KiB
C#
using Content.Server.GameObjects.EntitySystems;
|
|
using Content.Shared.GameObjects.Components.Power;
|
|
using SS14.Server.GameObjects;
|
|
using SS14.Server.GameObjects.Components.UserInterface;
|
|
using SS14.Server.Interfaces.GameObjects;
|
|
using SS14.Shared.GameObjects.Components.UserInterface;
|
|
using SS14.Shared.Interfaces.GameObjects;
|
|
|
|
namespace Content.Server.GameObjects.Components.Power
|
|
{
|
|
public sealed class ApcComponent : SharedApcComponent, IAttackHand
|
|
{
|
|
PowerStorageComponent Storage;
|
|
AppearanceComponent Appearance;
|
|
private PowerProviderComponent _provider;
|
|
|
|
ApcChargeState LastChargeState;
|
|
private float _lastCharge = 0f;
|
|
private ApcExternalPowerState _lastExternalPowerState;
|
|
private BoundUserInterface _userInterface;
|
|
private bool _uiDirty = true;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
Storage = Owner.GetComponent<PowerStorageComponent>();
|
|
Appearance = Owner.GetComponent<AppearanceComponent>();
|
|
_provider = Owner.GetComponent<PowerProviderComponent>();
|
|
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>().GetBoundUserInterface(ApcUiKey.Key);
|
|
_userInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
|
|
}
|
|
|
|
private void UserInterfaceOnOnReceiveMessage(BoundUserInterfaceMessage obj)
|
|
{
|
|
if (obj is ApcToggleMainBreakerMessage)
|
|
{
|
|
_provider.MainBreaker = !_provider.MainBreaker;
|
|
_uiDirty = true;
|
|
}
|
|
}
|
|
|
|
public void OnUpdate()
|
|
{
|
|
var newState = CalcChargeState();
|
|
if (newState != LastChargeState)
|
|
{
|
|
LastChargeState = newState;
|
|
Appearance.SetData(ApcVisuals.ChargeState, newState);
|
|
}
|
|
|
|
var newCharge = Storage.Charge;
|
|
if (newCharge != _lastCharge)
|
|
{
|
|
_lastCharge = newCharge;
|
|
_uiDirty = true;
|
|
}
|
|
|
|
var extPowerState = CalcExtPowerState();
|
|
if (extPowerState != _lastExternalPowerState)
|
|
{
|
|
_lastExternalPowerState = extPowerState;
|
|
_uiDirty = true;
|
|
}
|
|
|
|
if (_uiDirty)
|
|
{
|
|
_userInterface.SetState(new ApcBoundInterfaceState(_provider.MainBreaker, extPowerState, newCharge / Storage.Capacity));
|
|
_uiDirty = false;
|
|
}
|
|
}
|
|
|
|
private ApcChargeState CalcChargeState()
|
|
{
|
|
var storageCharge = Storage.GetChargeState();
|
|
switch (storageCharge)
|
|
{
|
|
case ChargeState.Discharging:
|
|
return ApcChargeState.Lack;
|
|
case ChargeState.Charging:
|
|
return ApcChargeState.Charging;
|
|
default:
|
|
// Still.
|
|
return Storage.Full ? ApcChargeState.Full : ApcChargeState.Lack;
|
|
}
|
|
}
|
|
|
|
private ApcExternalPowerState CalcExtPowerState()
|
|
{
|
|
if (!Owner.TryGetComponent(out PowerNodeComponent node) || node.Parent == null)
|
|
{
|
|
return ApcExternalPowerState.None;
|
|
}
|
|
|
|
var net = node.Parent;
|
|
if (net.LastTotalAvailable <= 0)
|
|
{
|
|
return ApcExternalPowerState.None;
|
|
}
|
|
|
|
return net.Lack > 0 ? ApcExternalPowerState.Low : ApcExternalPowerState.Good;
|
|
}
|
|
|
|
bool IAttackHand.Attackhand(IEntity user)
|
|
{
|
|
if (!user.TryGetComponent(out IActorComponent actor))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
_userInterface.Open(actor.playerSession);
|
|
return true;
|
|
}
|
|
}
|
|
}
|