Files
tbd-station-14/Resources/Prototypes/explosion.yml
Skye 67d6d1528b Power Sink Upgraded (#15683)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-17 23:55:42 +10:00

104 lines
2.1 KiB
YAML

# Does not currently support prototype hot-reloading. See comments in c# file.
- type: explosion
id: Default
damagePerIntensity:
types:
Heat: 5
Blunt: 5
Piercing: 5
tileBreakChance: [0, 0.5, 1]
tileBreakIntensity: [0, 10, 30]
tileBreakRerollReduction: 20
lightColor: Orange
texturePath: /Textures/Effects/fire.rsi
fireStates: 3
- type: explosion
id: DemolitionCharge
damagePerIntensity:
types:
Heat: 3
Blunt: 3
Piercing: 3
Structural: 50
tileBreakChance: [ 0, 0.5, 1 ]
tileBreakIntensity: [ 0, 10, 30 ]
tileBreakRerollReduction: 20
lightColor: Orange
texturePath: /Textures/Effects/fire.rsi
fireStates: 3
- type: explosion
id: MicroBomb
damagePerIntensity:
types:
Heat: 6
Blunt: 6
Piercing: 6
Structural: 20
tileBreakChance: [ 0, 0.5, 1 ]
tileBreakIntensity: [ 1, 10, 15 ]
tileBreakRerollReduction: 30
intensityPerState: 20
lightColor: Orange
texturePath: /Textures/Effects/fire.rsi
fireStates: 6
- type: explosion
id: Radioactive
damagePerIntensity:
types:
Radiation: 5
Heat: 4
Blunt: 3
Piercing: 3
lightColor: Green
fireColor: Green
texturePath: /Textures/Effects/fire_greyscale.rsi
fireStates: 3
- type: explosion
id: Cryo
damagePerIntensity:
types:
Cold: 5
Blunt: 2
Structural: 20
tileBreakChance: [0]
tileBreakIntensity: [0]
lightColor: Blue
fireColor: Blue
texturePath: /Textures/Effects/fire_greyscale.rsi
fireStates: 3
- type: explosion
id: Minibomb
damagePerIntensity:
types:
Heat: 4
Blunt: 7
Piercing: 4
tileBreakChance: [0, 0.5, 1]
tileBreakIntensity: [0, 10, 30]
tileBreakRerollReduction: 20
lightColor: Orange
texturePath: /Textures/Effects/fire.rsi
fireStates: 3
- type: explosion
id: PowerSink
damagePerIntensity:
types:
Heat: 12
Blunt: 12
Piercing: 12
Structural: 40
tileBreakChance: [ 0, 0.5, 1 ]
tileBreakIntensity: [ 1, 5, 10 ]
tileBreakRerollReduction: 3
intensityPerState: 20
lightColor: Orange
texturePath: /Textures/Effects/fire.rsi
fireStates: 6