Files
tbd-station-14/Content.Server/Holiday/HolidayManager.cs
Vera Aguilera Puerto d3a611164b Turns GameTicker into an EntitySystem. (#4197)
* GameTicker turned into an EntitySystem

* Turns ClientGameTicker into an EntitySystem, turn NetMessages into events

* Change event names to be more consistent with the rest.

* YAML linter uses the dummy gameticker CVar override.

* Fix game ticker initialization order

* Dummy ticker won't spawn players.

* Fix character creation test
2021-06-20 10:09:24 +02:00

107 lines
3.1 KiB
C#

using System;
using System.Collections.Generic;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking;
using Content.Server.Holiday.Interfaces;
using Content.Shared;
using Content.Shared.CCVar;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Holiday
{
// ReSharper disable once ClassNeverInstantiated.Global
public class HolidayManager : IHolidayManager, IEntityEventSubscriber
{
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[ViewVariables]
private readonly List<HolidayPrototype> _currentHolidays = new();
[ViewVariables]
private bool _enabled = true;
public void RefreshCurrentHolidays()
{
_currentHolidays.Clear();
if (!_enabled) return;
var now = DateTime.Now;
foreach (var holiday in _prototypeManager.EnumeratePrototypes<HolidayPrototype>())
{
if(holiday.ShouldCelebrate(now))
_currentHolidays.Add(holiday);
}
}
public void DoGreet()
{
foreach (var holiday in _currentHolidays)
{
_chatManager.DispatchServerAnnouncement(holiday.Greet());
}
}
public void DoCelebrate()
{
foreach (var holiday in _currentHolidays)
{
holiday.Celebrate();
}
}
public IEnumerable<HolidayPrototype> GetCurrentHolidays()
{
return _currentHolidays;
}
public bool IsCurrentlyHoliday(string holiday)
{
if (!_prototypeManager.TryIndex(holiday, out HolidayPrototype? prototype))
return false;
return _currentHolidays.Contains(prototype);
}
public void Initialize()
{
_configManager.OnValueChanged(CCVars.HolidaysEnabled, OnHolidaysEnableChange, true);
_entityManager.EventBus.SubscribeEvent<GameRunLevelChangedEvent>(EventSource.Local, this, OnRunLevelChanged);
}
private void OnHolidaysEnableChange(bool enabled)
{
_enabled = enabled;
RefreshCurrentHolidays();
}
private void OnRunLevelChanged(GameRunLevelChangedEvent eventArgs)
{
if (!_enabled) return;
switch (eventArgs.New)
{
case GameRunLevel.PreRoundLobby:
RefreshCurrentHolidays();
break;
case GameRunLevel.InRound:
DoGreet();
DoCelebrate();
break;
case GameRunLevel.PostRound:
break;
}
}
}
}