Files
tbd-station-14/Content.Server/GameTicking/GameTicker.cs
Vera Aguilera Puerto d3a611164b Turns GameTicker into an EntitySystem. (#4197)
* GameTicker turned into an EntitySystem

* Turns ClientGameTicker into an EntitySystem, turn NetMessages into events

* Change event names to be more consistent with the rest.

* YAML linter uses the dummy gameticker CVar override.

* Fix game ticker initialization order

* Dummy ticker won't spawn players.

* Fix character creation test
2021-06-20 10:09:24 +02:00

92 lines
3.4 KiB
C#

using Content.Server.Chat.Managers;
using Content.Server.Preferences.Managers;
using Content.Shared.Chat;
using Content.Shared.GameTicking;
using Content.Shared.GameWindow;
using Robust.Server;
using Robust.Server.Maps;
using Robust.Server.ServerStatus;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Reflection;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameTicking
{
public partial class GameTicker : SharedGameTicker
{
[ViewVariables] private bool _initialized;
[ViewVariables] private bool _postInitialized;
[ViewVariables] public MapId DefaultMap { get; private set; }
[ViewVariables] public GridId DefaultGridId { get; private set; }
public override void Initialize()
{
base.Initialize();
DebugTools.Assert(!_initialized);
DebugTools.Assert(!_postInitialized);
// Initialize the other parts of the game ticker.
InitializeStatusShell();
InitializeCVars();
InitializePlayer();
InitializeLobbyMusic();
InitializeGamePreset();
InitializeJobController();
InitializeUpdates();
_initialized = true;
}
public void PostInitialize()
{
DebugTools.Assert(_initialized);
DebugTools.Assert(!_postInitialized);
// We restart the round now that entities are initialized and prototypes have been loaded.
RestartRound();
_postInitialized = true;
}
private void SendServerMessage(string message)
{
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.Server;
msg.Message = message;
IoCManager.Resolve<IServerNetManager>().ServerSendToAll(msg);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
UpdateRoundFlow(frameTime);
}
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IMapLoader _mapLoader = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IServerNetManager _netManager = default!;
[Dependency] private readonly IDynamicTypeFactory _dynamicTypeFactory = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly IServerPreferencesManager _prefsManager = default!;
[Dependency] private readonly IBaseServer _baseServer = default!;
[Dependency] private readonly IWatchdogApi _watchdogApi = default!;
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
[Dependency] private readonly IReflectionManager _reflectionManager = default!;
}
}