* add new labels and buttons for records stantion console * add fingerprint fields for server * set buttons and updates for fingerPrints filters * set fingerprints filters * final set for finger prints filters * add new trhaslates for station records computer * some fix for the PR * refactor server side station record console system * add message for filters * add tranlates * add new ui with several filters * updetes prints with server side logic * resolve conflicts with DNA * resolve conflicts with DNA * deleted unused variable and rename some fields * added description for new state * added select for filter * set multiplay filters for the console * added new translates * add class filters & fixed issue with reset line edit * fix dublicate with set the selectId for option button * fixed review notes * fixed review notes forget changet fix name * add event TextEntered for better usability * fixed review notes 3 * fixed formating in xaml * fixed array with _filterTypes * fixed ui and made it in minimalistic style * fixed generalstationRecordFilter class, move method * delete margin after line edit * fix placeholder for lineEdit * fix placeholder for lineEdit, the review note * Revert "fixed generalstationRecordFilter class, move method" This reverts commit 1b35c6ac44e7dafe9a1f0560eb177152b822f20b. * impliment short swith in method IsSkippedRecord * fixed review notes, remaked method IsSkipped and fix casing * fixed the review note about check null record name
56 lines
1.4 KiB
C#
56 lines
1.4 KiB
C#
using Content.Shared.StationRecords;
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using Robust.Client.GameObjects;
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namespace Content.Client.StationRecords;
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public sealed class GeneralStationRecordConsoleBoundUserInterface : BoundUserInterface
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{
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private GeneralStationRecordConsoleWindow? _window = default!;
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public GeneralStationRecordConsoleBoundUserInterface(ClientUserInterfaceComponent owner, Enum uiKey) : base(owner, uiKey)
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{}
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protected override void Open()
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{
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base.Open();
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_window = new();
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_window.OnKeySelected += OnKeySelected;
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_window.OnFiltersChanged += OnFiltersChanged;
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_window.OnClose += Close;
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_window.OpenCentered();
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}
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private void OnKeySelected(StationRecordKey? key)
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{
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SendMessage(new SelectGeneralStationRecord(key));
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}
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private void OnFiltersChanged(
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GeneralStationRecordFilterType type, string filterValue)
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{
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GeneralStationRecordsFilterMsg msg = new(type, filterValue);
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SendMessage(msg);
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (state is not GeneralStationRecordConsoleState cast)
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{
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return;
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}
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_window?.UpdateState(cast);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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_window?.Close();
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}
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}
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