Files
tbd-station-14/Content.Server/GameTicking/Rules/SecretRuleSystem.cs
2023-04-24 16:21:05 +10:00

42 lines
1.3 KiB
C#

using System.Linq;
using Content.Server.GameTicking.Presets;
using Content.Server.GameTicking.Rules.Configurations;
using Content.Shared.Random;
using Content.Shared.Random.Helpers;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.GameTicking.Rules;
public sealed class SecretRuleSystem : GameRuleSystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly GameTicker _ticker = default!;
public override string Prototype => "Secret";
public override void Started()
{
PickRule();
}
public override void Ended()
{
// Preset should already handle it.
}
private void PickRule()
{
// TODO: This doesn't consider what can't start due to minimum player count, but currently there's no way to know anyway.
// as they use cvars.
var preset = _prototypeManager.Index<WeightedRandomPrototype>("Secret").Pick(_random);
Logger.InfoS("gamepreset", $"Selected {preset} for secret.");
foreach (var rule in _prototypeManager.Index<GamePresetPrototype>(preset).Rules)
{
_ticker.StartGameRule(_prototypeManager.Index<GameRulePrototype>(rule));
}
}
}