Files
tbd-station-14/Content.Client/ContextMenu/UI/EntityMenuElement.cs
Kara 2d5ec7f85c Id[entity] 2.0 (real) (#9612)
* starter API

* network ID cards

* Port more stuff from old identity

* Re-implement identity representation + name updating

* move

* proper name returning for `IdentityName`

* move everything important to server, give in to  temptation

* shared / server / client split sadly. move ensure to shared and spawn to server

* identity update queueing + identityblocker

* fixes

* and just like that it's usable for admins

* huge identity pass

* pass dos

* jesus christ

* figs :D

* fuck u

* fix bad merge.

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
2022-07-10 20:36:53 -05:00

91 lines
3.2 KiB
C#

using Content.Client.Administration.Managers;
using Content.Shared.Administration;
using Content.Shared.IdentityManagement;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
namespace Content.Client.ContextMenu.UI
{
public sealed partial class EntityMenuElement : ContextMenuElement
{
public const string StyleClassEntityMenuCountText = "contextMenuCount";
[Dependency] private IEntityManager _entityManager = default!;
[Dependency] private IPlayerManager _playerManager = default!;
/// <summary>
/// The entity that can be accessed by interacting with this element.
/// </summary>
public EntityUid? Entity;
/// <summary>
/// How many entities are accessible through this element's sub-menus.
/// </summary>
/// <remarks>
/// This is used for <see cref="CountLabel"/>
/// </remarks>
public int Count;
public readonly Label CountLabel;
public readonly SpriteView EntityIcon = new() { OverrideDirection = Direction.South};
public EntityMenuElement(EntityUid? entity = null)
{
IoCManager.InjectDependencies(this);
CountLabel = new Label { StyleClasses = { StyleClassEntityMenuCountText } };
Icon.AddChild(new LayoutContainer() { Children = { EntityIcon, CountLabel } });
LayoutContainer.SetAnchorPreset(CountLabel, LayoutContainer.LayoutPreset.BottomRight);
LayoutContainer.SetGrowHorizontal(CountLabel, LayoutContainer.GrowDirection.Begin);
LayoutContainer.SetGrowVertical(CountLabel, LayoutContainer.GrowDirection.Begin);
Entity = entity;
if (Entity != null)
{
Count = 1;
CountLabel.Visible = false;
UpdateEntity();
}
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
Entity = null;
Count = 0;
}
/// <summary>
/// Update the icon and text of this element based on the given entity or this element's own entity if none
/// is provided.
/// </summary>
public void UpdateEntity(EntityUid? entity = null)
{
entity ??= Entity;
// check whether entity is null, invalid, or has been deleted.
// _entityManager.Deleted() implicitly checks all of these.
if (_entityManager.Deleted(entity))
{
Text = string.Empty;
EntityIcon.Sprite = null;
return;
}
EntityIcon.Sprite = _entityManager.GetComponentOrNull<ISpriteComponent>(entity);
var admin = IoCManager.Resolve<IClientAdminManager>();
if (admin.HasFlag(AdminFlags.Admin | AdminFlags.Debug))
Text = _entityManager.ToPrettyString(entity.Value);
else
Text = Identity.Name(entity.Value, _entityManager, _playerManager.LocalPlayer!.ControlledEntity!);
}
}
}