* ECS up disposals Also significantly reduced its CPU usage. * Make update significantly less S L O W * Start units pressurised * Client-side flush lerping * Fix powered not toggling UI * Fix flush button * InteractUsing * Minor optimisations * Fix collisions * Make visual state ECS * Almost done with shared * Most stuff moved * Optimise item sleeping
156 lines
6.2 KiB
C#
156 lines
6.2 KiB
C#
using System;
|
|
using Content.Client.Stylesheets;
|
|
using Content.Shared.Disposal;
|
|
using Content.Shared.Disposal.Components;
|
|
using Robust.Client.Graphics;
|
|
using Robust.Client.UserInterface;
|
|
using Robust.Client.UserInterface.Controls;
|
|
using Robust.Client.UserInterface.CustomControls;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Localization;
|
|
using Robust.Shared.Maths;
|
|
using Robust.Shared.Timing;
|
|
using static Content.Shared.Disposal.Components.SharedDisposalUnitComponent;
|
|
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
|
|
|
namespace Content.Client.Disposal.UI
|
|
{
|
|
/// <summary>
|
|
/// Client-side UI used to control a <see cref="SharedDisposalUnitComponent"/>
|
|
/// </summary>
|
|
public class DisposalUnitWindow : SS14Window
|
|
{
|
|
private readonly Label _unitState;
|
|
private readonly ProgressBar _pressureBar;
|
|
public readonly Button Engage;
|
|
public readonly Button Eject;
|
|
public readonly Button Power;
|
|
|
|
public DisposalUnitWindow()
|
|
{
|
|
IoCManager.InjectDependencies(this);
|
|
MinSize = SetSize = (300, 140);
|
|
Resizable = false;
|
|
Contents.AddChild(new BoxContainer
|
|
{
|
|
Orientation = LayoutOrientation.Vertical,
|
|
Children =
|
|
{
|
|
new BoxContainer
|
|
{
|
|
Orientation = LayoutOrientation.Horizontal,
|
|
SeparationOverride = 4,
|
|
Children =
|
|
{
|
|
new Label {Text = Loc.GetString("ui-disposal-unit-label-state")},
|
|
(_unitState = new Label {Text = Loc.GetString("ui-disposal-unit-label-status")})
|
|
}
|
|
},
|
|
new Control {MinSize = (0, 5)},
|
|
new BoxContainer
|
|
{
|
|
Orientation = LayoutOrientation.Horizontal,
|
|
SeparationOverride = 4,
|
|
Children =
|
|
{
|
|
new Label {Text = Loc.GetString("ui-disposal-unit-label-pressure")},
|
|
(_pressureBar = new ProgressBar
|
|
{
|
|
MinSize = (190, 20),
|
|
HorizontalAlignment = HAlignment.Right,
|
|
MinValue = 0,
|
|
MaxValue = 1,
|
|
Page = 0,
|
|
Value = 0.5f
|
|
})
|
|
}
|
|
},
|
|
new Control {MinSize = (0, 10)},
|
|
new BoxContainer
|
|
{
|
|
Orientation = LayoutOrientation.Horizontal,
|
|
Children =
|
|
{
|
|
(Engage = new Button
|
|
{
|
|
Text = Loc.GetString("ui-disposal-unit-button-flush"),
|
|
StyleClasses = {StyleBase.ButtonOpenRight},
|
|
ToggleMode = true
|
|
}),
|
|
|
|
(Eject = new Button
|
|
{
|
|
Text = Loc.GetString("ui-disposal-unit-button-eject"),
|
|
StyleClasses = {StyleBase.ButtonOpenBoth}
|
|
}),
|
|
|
|
(Power = new CheckButton
|
|
{
|
|
Text = Loc.GetString("ui-disposal-unit-button-power"),
|
|
StyleClasses = {StyleBase.ButtonOpenLeft}
|
|
})
|
|
|
|
}
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
private void UpdatePressureBar(float pressure)
|
|
{
|
|
_pressureBar.Value = pressure;
|
|
|
|
var normalized = pressure / _pressureBar.MaxValue;
|
|
|
|
const float leftHue = 0.0f; // Red
|
|
const float middleHue = 0.066f; // Orange
|
|
const float rightHue = 0.33f; // Green
|
|
const float saturation = 1.0f; // Uniform saturation
|
|
const float value = 0.8f; // Uniform value / brightness
|
|
const float alpha = 1.0f; // Uniform alpha
|
|
|
|
// These should add up to 1.0 or your transition won't be smooth
|
|
const float leftSideSize = 0.5f; // Fraction of _chargeBar lerped from leftHue to middleHue
|
|
const float rightSideSize = 0.5f; // Fraction of _chargeBar lerped from middleHue to rightHue
|
|
|
|
float finalHue;
|
|
if (normalized <= leftSideSize)
|
|
{
|
|
normalized /= leftSideSize; // Adjust range to 0.0 to 1.0
|
|
finalHue = MathHelper.Lerp(leftHue, middleHue, normalized);
|
|
}
|
|
else
|
|
{
|
|
normalized = (normalized - leftSideSize) / rightSideSize; // Adjust range to 0.0 to 1.0.
|
|
finalHue = MathHelper.Lerp(middleHue, rightHue, normalized);
|
|
}
|
|
|
|
// Check if null first to avoid repeatedly creating this.
|
|
_pressureBar.ForegroundStyleBoxOverride ??= new StyleBoxFlat();
|
|
|
|
var foregroundStyleBoxOverride = (StyleBoxFlat) _pressureBar.ForegroundStyleBoxOverride;
|
|
foregroundStyleBoxOverride.BackgroundColor =
|
|
Color.FromHsv(new Vector4(finalHue, saturation, value, alpha));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update the interface state for the disposals window.
|
|
/// </summary>
|
|
/// <returns>true if we should stop updating every frame.</returns>
|
|
public bool UpdateState(DisposalUnitBoundUserInterfaceState state)
|
|
{
|
|
var currentTime = IoCManager.Resolve<IGameTiming>().CurTime;
|
|
var fullTime = state.FullPressureTime;
|
|
var pressure = (float) Math.Min(1.0f, 1.0f - (fullTime.TotalSeconds - currentTime.TotalSeconds) * SharedDisposalUnitSystem.PressurePerSecond);
|
|
|
|
Title = state.UnitName;
|
|
_unitState.Text = state.UnitState;
|
|
UpdatePressureBar(pressure);
|
|
Power.Pressed = state.Powered;
|
|
Engage.Pressed = state.Engaged;
|
|
|
|
return !state.Powered || pressure >= 1.0f;
|
|
}
|
|
}
|
|
}
|