Files
tbd-station-14/Content.Shared/Movement/Components/ContentEyeComponent.cs
2023-07-08 14:08:32 +10:00

25 lines
779 B
C#

using System.Numerics;
using Content.Shared.Movement.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
/// <summary>
/// Holds SS14 eye data not relevant for engine, e.g. lerp targets.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedContentEyeSystem))]
public sealed partial class ContentEyeComponent : Component
{
/// <summary>
/// Zoom we're lerping to.
/// </summary>
[DataField("targetZoom"), AutoNetworkedField]
public Vector2 TargetZoom = Vector2.One;
/// <summary>
/// How far we're allowed to zoom out.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("maxZoom"), AutoNetworkedField]
public Vector2 MaxZoom = Vector2.One;
}