40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Physics.Dynamics;
|
|
using Robust.Shared.Physics.Events;
|
|
|
|
namespace Content.Shared.Physics;
|
|
|
|
public sealed class SharedPreventCollideSystem : EntitySystem
|
|
{
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<PreventCollideComponent, ComponentGetState>(OnGetState);
|
|
SubscribeLocalEvent<PreventCollideComponent, ComponentHandleState>(OnHandleState);
|
|
SubscribeLocalEvent<PreventCollideComponent, PreventCollideEvent>(OnPreventCollide);
|
|
}
|
|
|
|
private void OnGetState(EntityUid uid, PreventCollideComponent component, ref ComponentGetState args)
|
|
{
|
|
args.State = new PreventCollideComponentState(component);
|
|
}
|
|
|
|
private void OnHandleState(EntityUid uid, PreventCollideComponent component, ref ComponentHandleState args)
|
|
{
|
|
if (args.Current is not PreventCollideComponentState state)
|
|
return;
|
|
|
|
component.Uid = state.Uid;
|
|
}
|
|
|
|
private void OnPreventCollide(EntityUid uid, PreventCollideComponent component, ref PreventCollideEvent args)
|
|
{
|
|
var otherUid = args.BodyB.Owner;
|
|
|
|
if (component.Uid == otherUid)
|
|
args.Cancelled = true;
|
|
}
|
|
|
|
}
|