57 lines
1.7 KiB
C#
57 lines
1.7 KiB
C#
using Content.Server.Explosion.EntitySystems;
|
|
using Content.Shared.Timing;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.Audio.Systems;
|
|
using Robust.Shared.Timing;
|
|
|
|
namespace Content.Server.IgnitionSource;
|
|
|
|
/// <summary>
|
|
/// Handles igniting when triggered and stopping ignition after the delay.
|
|
/// </summary>
|
|
public sealed class IgniteOnTriggerSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly IGameTiming _timing = default!;
|
|
[Dependency] private readonly IgnitionSourceSystem _source = default!;
|
|
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
|
[Dependency] private readonly UseDelaySystem _useDelay = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<IgniteOnTriggerComponent, TriggerEvent>(OnTrigger);
|
|
}
|
|
|
|
public override void Update(float deltaTime)
|
|
{
|
|
base.Update(deltaTime);
|
|
|
|
var query = EntityQueryEnumerator<IgniteOnTriggerComponent, IgnitionSourceComponent>();
|
|
while (query.MoveNext(out var uid, out var comp, out var source))
|
|
{
|
|
if (!source.Ignited)
|
|
continue;
|
|
|
|
if (_timing.CurTime < comp.IgnitedUntil)
|
|
continue;
|
|
|
|
_source.SetIgnited((uid, source), false);
|
|
}
|
|
}
|
|
|
|
private void OnTrigger(Entity<IgniteOnTriggerComponent> ent, ref TriggerEvent args)
|
|
{
|
|
// prevent spamming sound and ignition
|
|
TryComp<UseDelayComponent>(ent, out var delay);
|
|
if (_useDelay.ActiveDelay(ent, delay))
|
|
return;
|
|
|
|
_source.SetIgnited(ent.Owner);
|
|
_audio.PlayPvs(ent.Comp.IgniteSound, ent);
|
|
|
|
_useDelay.BeginDelay(ent, delay);
|
|
ent.Comp.IgnitedUntil = _timing.CurTime + ent.Comp.IgnitedTime;
|
|
}
|
|
}
|