Files
tbd-station-14/Content.Server/Chemistry/ReagentEffects/ModifyBloodLevel.cs
2023-12-29 08:47:43 -04:00

33 lines
1.1 KiB
C#

using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Robust.Shared.Prototypes;
namespace Content.Server.Chemistry.ReagentEffects;
public sealed partial class ModifyBloodLevel : ReagentEffect
{
[DataField]
public bool Scaled = false;
[DataField]
public FixedPoint2 Amount = 1.0f;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-modify-blood-level", ("chance", Probability),
("deltasign", MathF.Sign(Amount.Float())));
public override void Effect(ReagentEffectArgs args)
{
if (args.EntityManager.TryGetComponent<BloodstreamComponent>(args.SolutionEntity, out var blood))
{
var sys = EntitySystem.Get<BloodstreamSystem>();
var amt = Scaled ? Amount * args.Quantity : Amount;
amt *= args.Scale;
sys.TryModifyBloodLevel(args.SolutionEntity, amt, blood);
}
}
}