32 lines
1.0 KiB
C#
32 lines
1.0 KiB
C#
using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Chemistry.ReagentEffects;
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public sealed partial class ModifyBleedAmount : ReagentEffect
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{
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[DataField]
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public bool Scaled = false;
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[DataField]
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public float Amount = -1.0f;
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("reagent-effect-guidebook-modify-bleed-amount", ("chance", Probability),
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("deltasign", MathF.Sign(Amount)));
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public override void Effect(ReagentEffectArgs args)
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{
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if (args.EntityManager.TryGetComponent<BloodstreamComponent>(args.SolutionEntity, out var blood))
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{
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var sys = EntitySystem.Get<BloodstreamSystem>();
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var amt = Scaled ? Amount * args.Quantity.Float() : Amount;
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amt *= args.Scale;
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sys.TryModifyBleedAmount(args.SolutionEntity, amt, blood);
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}
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}
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}
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