32 lines
1.2 KiB
C#
32 lines
1.2 KiB
C#
using Content.Server.Electrocution;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Chemistry.ReagentEffects;
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public sealed partial class Electrocute : ReagentEffect
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{
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[DataField] public int ElectrocuteTime = 2;
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[DataField] public int ElectrocuteDamageScale = 5;
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/// <remarks>
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/// true - refresh electrocute time, false - accumulate electrocute time
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/// </remarks>
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[DataField] public bool Refresh = true;
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("reagent-effect-guidebook-electrocute", ("chance", Probability), ("time", ElectrocuteTime));
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public override bool ShouldLog => true;
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public override void Effect(ReagentEffectArgs args)
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{
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args.EntityManager.System<ElectrocutionSystem>().TryDoElectrocution(args.SolutionEntity, null,
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Math.Max((args.Quantity * ElectrocuteDamageScale).Int(), 1), TimeSpan.FromSeconds(ElectrocuteTime), Refresh, ignoreInsulation: true);
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if (args.Reagent != null)
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args.Source?.RemoveReagent(args.Reagent.ID, args.Quantity);
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}
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}
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