435 lines
18 KiB
C#
435 lines
18 KiB
C#
using Content.Server.Body.Components;
|
|
using Content.Server.Chemistry.Components;
|
|
using Content.Server.Chemistry.Containers.EntitySystems;
|
|
using Content.Shared.Chemistry.Components;
|
|
using Content.Shared.Chemistry.Components.SolutionManager;
|
|
using Content.Shared.Chemistry.EntitySystems;
|
|
using Content.Shared.Chemistry.Reagent;
|
|
using Content.Shared.Database;
|
|
using Content.Shared.DoAfter;
|
|
using Content.Shared.FixedPoint;
|
|
using Content.Shared.Forensics;
|
|
using Content.Shared.IdentityManagement;
|
|
using Content.Shared.Interaction;
|
|
using Content.Shared.Interaction.Events;
|
|
using Content.Shared.Mobs.Components;
|
|
using Content.Shared.Stacks;
|
|
using Content.Shared.Verbs;
|
|
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Player;
|
|
|
|
namespace Content.Server.Chemistry.EntitySystems;
|
|
|
|
public sealed partial class ChemistrySystem
|
|
{
|
|
|
|
/// <summary>
|
|
/// Default transfer amounts for the set-transfer verb.
|
|
/// </summary>
|
|
public static readonly List<int> TransferAmounts = new() { 1, 5, 10, 15 };
|
|
private void InitializeInjector()
|
|
{
|
|
SubscribeLocalEvent<InjectorComponent, GetVerbsEvent<AlternativeVerb>>(AddSetTransferVerbs);
|
|
SubscribeLocalEvent<InjectorComponent, SolutionContainerChangedEvent>(OnSolutionChange);
|
|
SubscribeLocalEvent<InjectorComponent, InjectorDoAfterEvent>(OnInjectDoAfter);
|
|
SubscribeLocalEvent<InjectorComponent, ComponentStartup>(OnInjectorStartup);
|
|
SubscribeLocalEvent<InjectorComponent, UseInHandEvent>(OnInjectorUse);
|
|
SubscribeLocalEvent<InjectorComponent, AfterInteractEvent>(OnInjectorAfterInteract);
|
|
SubscribeLocalEvent<InjectorComponent, ComponentGetState>(OnInjectorGetState);
|
|
}
|
|
|
|
private void AddSetTransferVerbs(Entity<InjectorComponent> entity, ref GetVerbsEvent<AlternativeVerb> args)
|
|
{
|
|
if (!args.CanAccess || !args.CanInteract || args.Hands == null)
|
|
return;
|
|
|
|
if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
|
|
return;
|
|
|
|
var (uid, component) = entity;
|
|
|
|
// Add specific transfer verbs according to the container's size
|
|
var priority = 0;
|
|
var user = args.User;
|
|
foreach (var amount in TransferAmounts)
|
|
{
|
|
if (amount < component.MinimumTransferAmount.Int() || amount > component.MaximumTransferAmount.Int())
|
|
continue;
|
|
|
|
AlternativeVerb verb = new();
|
|
verb.Text = Loc.GetString("comp-solution-transfer-verb-amount", ("amount", amount));
|
|
verb.Category = VerbCategory.SetTransferAmount;
|
|
verb.Act = () =>
|
|
{
|
|
component.TransferAmount = FixedPoint2.New(amount);
|
|
_popup.PopupEntity(Loc.GetString("comp-solution-transfer-set-amount", ("amount", amount)), user, user);
|
|
};
|
|
|
|
// we want to sort by size, not alphabetically by the verb text.
|
|
verb.Priority = priority;
|
|
priority--;
|
|
|
|
args.Verbs.Add(verb);
|
|
}
|
|
}
|
|
|
|
private void UseInjector(Entity<InjectorComponent> injector, EntityUid target, EntityUid user)
|
|
{
|
|
// Handle injecting/drawing for solutions
|
|
if (injector.Comp.ToggleState == SharedInjectorComponent.InjectorToggleMode.Inject)
|
|
{
|
|
if (_solutionContainers.TryGetInjectableSolution(target, out var injectableSolution, out _))
|
|
{
|
|
TryInject(injector, target, injectableSolution.Value, user, false);
|
|
}
|
|
else if (_solutionContainers.TryGetRefillableSolution(target, out var refillableSolution, out _))
|
|
{
|
|
TryInject(injector, target, refillableSolution.Value, user, true);
|
|
}
|
|
else if (TryComp<BloodstreamComponent>(target, out var bloodstream))
|
|
{
|
|
TryInjectIntoBloodstream(injector, (target, bloodstream), user);
|
|
}
|
|
else
|
|
{
|
|
_popup.PopupEntity(Loc.GetString("injector-component-cannot-transfer-message",
|
|
("target", Identity.Entity(target, EntityManager))), injector, user);
|
|
}
|
|
}
|
|
else if (injector.Comp.ToggleState == SharedInjectorComponent.InjectorToggleMode.Draw)
|
|
{
|
|
// Draw from a bloodstream, if the target has that
|
|
if (TryComp<BloodstreamComponent>(target, out var stream) &&
|
|
_solutionContainers.ResolveSolution(target, stream.BloodSolutionName, ref stream.BloodSolution))
|
|
{
|
|
TryDraw(injector, (target, stream), stream.BloodSolution.Value, user);
|
|
return;
|
|
}
|
|
|
|
// Draw from an object (food, beaker, etc)
|
|
if (_solutionContainers.TryGetDrawableSolution(target, out var drawableSolution, out _))
|
|
{
|
|
TryDraw(injector, target, drawableSolution.Value, user);
|
|
}
|
|
else
|
|
{
|
|
_popup.PopupEntity(Loc.GetString("injector-component-cannot-draw-message",
|
|
("target", Identity.Entity(target, EntityManager))), injector.Owner, user);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void OnSolutionChange(Entity<InjectorComponent> entity, ref SolutionContainerChangedEvent args)
|
|
{
|
|
Dirty(entity);
|
|
}
|
|
|
|
private void OnInjectorGetState(Entity<InjectorComponent> entity, ref ComponentGetState args)
|
|
{
|
|
_solutionContainers.TryGetSolution(entity.Owner, InjectorComponent.SolutionName, out _, out var solution);
|
|
|
|
var currentVolume = solution?.Volume ?? FixedPoint2.Zero;
|
|
var maxVolume = solution?.MaxVolume ?? FixedPoint2.Zero;
|
|
|
|
args.State = new SharedInjectorComponent.InjectorComponentState(currentVolume, maxVolume, entity.Comp.ToggleState);
|
|
}
|
|
|
|
private void OnInjectDoAfter(Entity<InjectorComponent> entity, ref InjectorDoAfterEvent args)
|
|
{
|
|
if (args.Cancelled || args.Handled || args.Args.Target == null)
|
|
return;
|
|
|
|
UseInjector(entity, args.Args.Target.Value, args.Args.User);
|
|
args.Handled = true;
|
|
}
|
|
|
|
private void OnInjectorAfterInteract(Entity<InjectorComponent> entity, ref AfterInteractEvent args)
|
|
{
|
|
if (args.Handled || !args.CanReach)
|
|
return;
|
|
|
|
//Make sure we have the attacking entity
|
|
if (args.Target is not { Valid: true } target || !HasComp<SolutionContainerManagerComponent>(entity))
|
|
return;
|
|
|
|
// Is the target a mob? If yes, use a do-after to give them time to respond.
|
|
if (HasComp<MobStateComponent>(target) || HasComp<BloodstreamComponent>(target))
|
|
{
|
|
// Are use using an injector capible of targeting a mob?
|
|
if (entity.Comp.IgnoreMobs)
|
|
return;
|
|
|
|
InjectDoAfter(entity, target, args.User);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
UseInjector(entity, target, args.User);
|
|
args.Handled = true;
|
|
}
|
|
|
|
private void OnInjectorStartup(Entity<InjectorComponent> entity, ref ComponentStartup args)
|
|
{
|
|
// ???? why ?????
|
|
Dirty(entity);
|
|
}
|
|
|
|
private void OnInjectorUse(Entity<InjectorComponent> entity, ref UseInHandEvent args)
|
|
{
|
|
if (args.Handled)
|
|
return;
|
|
|
|
Toggle(entity, args.User);
|
|
args.Handled = true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Toggle between draw/inject state if applicable
|
|
/// </summary>
|
|
private void Toggle(Entity<InjectorComponent> injector, EntityUid user)
|
|
{
|
|
if (injector.Comp.InjectOnly)
|
|
{
|
|
return;
|
|
}
|
|
|
|
string msg;
|
|
switch (injector.Comp.ToggleState)
|
|
{
|
|
case SharedInjectorComponent.InjectorToggleMode.Inject:
|
|
injector.Comp.ToggleState = SharedInjectorComponent.InjectorToggleMode.Draw;
|
|
msg = "injector-component-drawing-text";
|
|
break;
|
|
case SharedInjectorComponent.InjectorToggleMode.Draw:
|
|
injector.Comp.ToggleState = SharedInjectorComponent.InjectorToggleMode.Inject;
|
|
msg = "injector-component-injecting-text";
|
|
break;
|
|
default:
|
|
throw new ArgumentOutOfRangeException();
|
|
}
|
|
|
|
_popup.PopupEntity(Loc.GetString(msg), injector, user);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Send informative pop-up messages and wait for a do-after to complete.
|
|
/// </summary>
|
|
private void InjectDoAfter(Entity<InjectorComponent> injector, EntityUid target, EntityUid user)
|
|
{
|
|
// Create a pop-up for the user
|
|
_popup.PopupEntity(Loc.GetString("injector-component-injecting-user"), target, user);
|
|
|
|
if (!_solutionContainers.TryGetSolution(injector.Owner, InjectorComponent.SolutionName, out _, out var solution))
|
|
return;
|
|
|
|
var actualDelay = MathF.Max(injector.Comp.Delay, 1f);
|
|
|
|
// Injections take 0.5 seconds longer per additional 5u
|
|
actualDelay += (float) injector.Comp.TransferAmount / injector.Comp.Delay - 0.5f;
|
|
|
|
var isTarget = user != target;
|
|
|
|
if (isTarget)
|
|
{
|
|
// Create a pop-up for the target
|
|
var userName = Identity.Entity(user, EntityManager);
|
|
_popup.PopupEntity(Loc.GetString("injector-component-injecting-target",
|
|
("user", userName)), user, target);
|
|
|
|
// Check if the target is incapacitated or in combat mode and modify time accordingly.
|
|
if (_mobState.IsIncapacitated(target))
|
|
{
|
|
actualDelay /= 2.5f;
|
|
}
|
|
else if (_combat.IsInCombatMode(target))
|
|
{
|
|
// Slightly increase the delay when the target is in combat mode. Helps prevents cheese injections in
|
|
// combat with fast syringes & lag.
|
|
actualDelay += 1;
|
|
}
|
|
|
|
// Add an admin log, using the "force feed" log type. It's not quite feeding, but the effect is the same.
|
|
if (injector.Comp.ToggleState == SharedInjectorComponent.InjectorToggleMode.Inject)
|
|
{
|
|
_adminLogger.Add(LogType.ForceFeed,
|
|
$"{EntityManager.ToPrettyString(user):user} is attempting to inject {EntityManager.ToPrettyString(target):target} with a solution {SolutionContainerSystem.ToPrettyString(solution):solution}");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Self-injections take half as long.
|
|
actualDelay /= 2;
|
|
|
|
if (injector.Comp.ToggleState == SharedInjectorComponent.InjectorToggleMode.Inject)
|
|
_adminLogger.Add(LogType.Ingestion, $"{EntityManager.ToPrettyString(user):user} is attempting to inject themselves with a solution {SolutionContainerSystem.ToPrettyString(solution):solution}.");
|
|
}
|
|
|
|
_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, actualDelay, new InjectorDoAfterEvent(), injector.Owner, target: target, used: injector.Owner)
|
|
{
|
|
BreakOnUserMove = true,
|
|
BreakOnDamage = true,
|
|
BreakOnTargetMove = true,
|
|
MovementThreshold = 0.1f,
|
|
});
|
|
}
|
|
|
|
private void TryInjectIntoBloodstream(Entity<InjectorComponent> injector, Entity<BloodstreamComponent> target, EntityUid user)
|
|
{
|
|
// Get transfer amount. May be smaller than _transferAmount if not enough room
|
|
if (!_solutionContainers.ResolveSolution(target.Owner, target.Comp.ChemicalSolutionName, ref target.Comp.ChemicalSolution, out var chemSolution))
|
|
{
|
|
_popup.PopupEntity(Loc.GetString("injector-component-cannot-inject-message", ("target", Identity.Entity(target, EntityManager))), injector.Owner, user);
|
|
return;
|
|
}
|
|
|
|
var realTransferAmount = FixedPoint2.Min(injector.Comp.TransferAmount, chemSolution.AvailableVolume);
|
|
if (realTransferAmount <= 0)
|
|
{
|
|
_popup.PopupEntity(Loc.GetString("injector-component-cannot-inject-message", ("target", Identity.Entity(target, EntityManager))), injector.Owner, user);
|
|
return;
|
|
}
|
|
|
|
// Move units from attackSolution to targetSolution
|
|
var removedSolution = _solutionContainers.SplitSolution(target.Comp.ChemicalSolution.Value, realTransferAmount);
|
|
|
|
_blood.TryAddToChemicals(target, removedSolution, target.Comp);
|
|
|
|
_reactiveSystem.DoEntityReaction(target, removedSolution, ReactionMethod.Injection);
|
|
|
|
_popup.PopupEntity(Loc.GetString("injector-component-inject-success-message",
|
|
("amount", removedSolution.Volume),
|
|
("target", Identity.Entity(target, EntityManager))), injector.Owner, user);
|
|
|
|
Dirty(injector);
|
|
AfterInject(injector, target);
|
|
}
|
|
|
|
private void TryInject(Entity<InjectorComponent> injector, EntityUid targetEntity, Entity<SolutionComponent> targetSolution, EntityUid user, bool asRefill)
|
|
{
|
|
if (!_solutionContainers.TryGetSolution(injector.Owner, InjectorComponent.SolutionName, out var soln, out var solution) || solution.Volume == 0)
|
|
return;
|
|
|
|
// Get transfer amount. May be smaller than _transferAmount if not enough room
|
|
var realTransferAmount = FixedPoint2.Min(injector.Comp.TransferAmount, targetSolution.Comp.Solution.AvailableVolume);
|
|
|
|
if (realTransferAmount <= 0)
|
|
{
|
|
_popup.PopupEntity(Loc.GetString("injector-component-target-already-full-message", ("target", Identity.Entity(targetEntity, EntityManager))),
|
|
injector.Owner, user);
|
|
return;
|
|
}
|
|
|
|
// Move units from attackSolution to targetSolution
|
|
Solution removedSolution;
|
|
if (TryComp<StackComponent>(targetEntity, out var stack))
|
|
removedSolution = _solutionContainers.SplitStackSolution(soln.Value, realTransferAmount, stack.Count);
|
|
else
|
|
removedSolution = _solutionContainers.SplitSolution(soln.Value, realTransferAmount);
|
|
|
|
_reactiveSystem.DoEntityReaction(targetEntity, removedSolution, ReactionMethod.Injection);
|
|
|
|
if (!asRefill)
|
|
_solutionContainers.Inject(targetEntity, targetSolution, removedSolution);
|
|
else
|
|
_solutionContainers.Refill(targetEntity, targetSolution, removedSolution);
|
|
|
|
_popup.PopupEntity(Loc.GetString("injector-component-transfer-success-message",
|
|
("amount", removedSolution.Volume),
|
|
("target", Identity.Entity(targetEntity, EntityManager))), injector.Owner, user);
|
|
|
|
Dirty(injector);
|
|
AfterInject(injector, targetEntity);
|
|
}
|
|
|
|
private void AfterInject(Entity<InjectorComponent> injector, EntityUid target)
|
|
{
|
|
// Automatically set syringe to draw after completely draining it.
|
|
if (_solutionContainers.TryGetSolution(injector.Owner, InjectorComponent.SolutionName, out _, out var solution) && solution.Volume == 0)
|
|
{
|
|
injector.Comp.ToggleState = SharedInjectorComponent.InjectorToggleMode.Draw;
|
|
}
|
|
|
|
// Leave some DNA from the injectee on it
|
|
var ev = new TransferDnaEvent { Donor = target, Recipient = injector };
|
|
RaiseLocalEvent(target, ref ev);
|
|
}
|
|
|
|
private void AfterDraw(Entity<InjectorComponent> injector, EntityUid target)
|
|
{
|
|
// Automatically set syringe to inject after completely filling it.
|
|
if (_solutionContainers.TryGetSolution(injector.Owner, InjectorComponent.SolutionName, out _, out var solution) && solution.AvailableVolume == 0)
|
|
{
|
|
injector.Comp.ToggleState = SharedInjectorComponent.InjectorToggleMode.Inject;
|
|
}
|
|
|
|
// Leave some DNA from the drawee on it
|
|
var ev = new TransferDnaEvent { Donor = target, Recipient = injector };
|
|
RaiseLocalEvent(target, ref ev);
|
|
}
|
|
|
|
private void TryDraw(Entity<InjectorComponent> injector, Entity<BloodstreamComponent?> target, Entity<SolutionComponent> targetSolution, EntityUid user)
|
|
{
|
|
if (!_solutionContainers.TryGetSolution(injector.Owner, InjectorComponent.SolutionName, out var soln, out var solution) || solution.AvailableVolume == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Get transfer amount. May be smaller than _transferAmount if not enough room, also make sure there's room in the injector
|
|
var realTransferAmount = FixedPoint2.Min(injector.Comp.TransferAmount, targetSolution.Comp.Solution.Volume, solution.AvailableVolume);
|
|
|
|
if (realTransferAmount <= 0)
|
|
{
|
|
_popup.PopupEntity(Loc.GetString("injector-component-target-is-empty-message", ("target", Identity.Entity(target, EntityManager))),
|
|
injector.Owner, user);
|
|
return;
|
|
}
|
|
|
|
// We have some snowflaked behavior for streams.
|
|
if (target.Comp != null)
|
|
{
|
|
DrawFromBlood(injector, (target.Owner, target.Comp), soln.Value, realTransferAmount, user);
|
|
return;
|
|
}
|
|
|
|
// Move units from attackSolution to targetSolution
|
|
var removedSolution = _solutionContainers.Draw(target.Owner, targetSolution, realTransferAmount);
|
|
|
|
if (!_solutionContainers.TryAddSolution(soln.Value, removedSolution))
|
|
{
|
|
return;
|
|
}
|
|
|
|
_popup.PopupEntity(Loc.GetString("injector-component-draw-success-message",
|
|
("amount", removedSolution.Volume),
|
|
("target", Identity.Entity(target, EntityManager))), injector.Owner, user);
|
|
|
|
Dirty(injector);
|
|
AfterDraw(injector, target);
|
|
}
|
|
|
|
private void DrawFromBlood(Entity<InjectorComponent> injector, Entity<BloodstreamComponent> target, Entity<SolutionComponent> injectorSolution, FixedPoint2 transferAmount, EntityUid user)
|
|
{
|
|
var drawAmount = (float) transferAmount;
|
|
|
|
if (_solutionContainers.ResolveSolution(target.Owner, target.Comp.ChemicalSolutionName, ref target.Comp.ChemicalSolution))
|
|
{
|
|
var chemTemp = _solutionContainers.SplitSolution(target.Comp.ChemicalSolution.Value, drawAmount * 0.15f);
|
|
_solutionContainers.TryAddSolution(injectorSolution, chemTemp);
|
|
drawAmount -= (float) chemTemp.Volume;
|
|
}
|
|
|
|
if (_solutionContainers.ResolveSolution(target.Owner, target.Comp.BloodSolutionName, ref target.Comp.BloodSolution))
|
|
{
|
|
var bloodTemp = _solutionContainers.SplitSolution(target.Comp.BloodSolution.Value, drawAmount);
|
|
_solutionContainers.TryAddSolution(injectorSolution, bloodTemp);
|
|
}
|
|
|
|
_popup.PopupEntity(Loc.GetString("injector-component-draw-success-message",
|
|
("amount", transferAmount),
|
|
("target", Identity.Entity(target, EntityManager))), injector.Owner, user);
|
|
|
|
Dirty(injector);
|
|
AfterDraw(injector, target);
|
|
}
|
|
}
|