69 lines
2.3 KiB
C#
69 lines
2.3 KiB
C#
using Content.Server.Body.Systems;
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using Content.Server.Nutrition.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Whitelist;
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namespace Content.Server.Body.Components
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{
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[RegisterComponent, Access(typeof(StomachSystem), typeof(FoodSystem))]
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public sealed partial class StomachComponent : Component
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{
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public float AccumulatedFrameTime;
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/// <summary>
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/// How fast should this component update, in seconds?
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/// </summary>
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[DataField]
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public float UpdateInterval = 1.0f;
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/// <summary>
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/// The solution inside of this stomach this transfers reagents to the body.
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/// </summary>
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[DataField]
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public Entity<SolutionComponent>? Solution = null;
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/// <summary>
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/// What solution should this stomach push reagents into, on the body?
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/// </summary>
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[DataField]
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public string BodySolutionName = BloodstreamComponent.DefaultChemicalsSolutionName;
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/// <summary>
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/// Time in seconds between reagents being ingested and them being
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/// transferred to <see cref="BloodstreamComponent"/>
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/// </summary>
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[DataField]
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public float DigestionDelay = 20;
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/// <summary>
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/// A whitelist for what special-digestible-required foods this stomach is capable of eating.
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/// </summary>
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[DataField]
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public EntityWhitelist? SpecialDigestible = null;
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/// <summary>
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/// Used to track how long each reagent has been in the stomach
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/// </summary>
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[ViewVariables]
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public readonly List<ReagentDelta> ReagentDeltas = new();
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/// <summary>
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/// Used to track quantity changes when ingesting & digesting reagents
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/// </summary>
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public sealed class ReagentDelta
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{
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public readonly ReagentQuantity ReagentQuantity;
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public float Lifetime { get; private set; }
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public ReagentDelta(ReagentQuantity reagentQuantity)
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{
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ReagentQuantity = reagentQuantity;
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Lifetime = 0.0f;
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}
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public void Increment(float delta) => Lifetime += delta;
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}
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}
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}
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