Files
tbd-station-14/Content.Shared/_Offbrand/EntityEffects/AdjustReagentGaussian.cs
Janet Blackquill d1d939a898 rebase
2025-11-21 00:32:28 -05:00

57 lines
2.0 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.EntityEffects;
using Content.Shared.FixedPoint;
using Content.Shared.Random.Helpers;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Shared._Offbrand.EntityEffects;
public sealed partial class AdjustReagentGaussian : EntityEffectBase<AdjustReagentGaussian>
{
[DataField(required: true)]
public ProtoId<ReagentPrototype> Reagent;
[DataField(required: true)]
public double μ;
[DataField(required: true)]
public double σ;
public override string? EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
{
var proto = prototype.Index(Reagent);
return Loc.GetString("entity-effect-guidebook-adjust-reagent-gaussian",
("chance", Probability),
("deltasign", Math.Sign(μ)),
("reagent", proto.LocalizedName),
("mu", Math.Abs(μ)),
("sigma", Math.Abs(σ)));
}
}
public sealed class AdjustReagentGaussianEntityEffectSystem : EntityEffectSystem<SolutionComponent, AdjustReagentGaussian>
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
protected override void Effect(Entity<SolutionComponent> ent, ref EntityEffectEvent<AdjustReagentGaussian> args)
{
var seed = SharedRandomExtensions.HashCodeCombine((int)_timing.CurTick.Value, GetNetEntity(ent).Id);
var rand = new System.Random(seed);
var amount = rand.NextGaussian(args.Effect.μ, args.Effect.σ);
amount *= args.Scale;
var reagent = args.Effect.Reagent;
if (amount < 0)
_solutionContainer.RemoveReagent(ent, reagent, -amount);
else if (amount > 0)
_solutionContainer.TryAddReagent(ent, reagent, amount);
}
}