196 lines
6.9 KiB
C#
196 lines
6.9 KiB
C#
using System;
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using System.Threading.Tasks;
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using Content.Server.Fluids.Components;
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using Content.Server.Fluids.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Coordinates;
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using Content.Shared.FixedPoint;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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namespace Content.IntegrationTests.Tests.Fluids
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{
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[TestFixture]
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[TestOf(typeof(PuddleComponent))]
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public class PuddleTest : ContentIntegrationTest
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{
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[Test]
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public async Task TilePuddleTest()
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{
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var server = StartServer();
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await server.WaitIdleAsync();
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var mapManager = server.ResolveDependency<IMapManager>();
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var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
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var spillSystem = entitySystemManager.GetEntitySystem<SpillableSystem>();
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server.Assert(() =>
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{
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var solution = new Solution("Water", FixedPoint2.New(20));
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var grid = GetMainGrid(mapManager);
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var (x, y) = GetMainTile(grid).GridIndices;
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var coordinates = new EntityCoordinates(grid.GridEntityId, x, y);
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var puddle = spillSystem.SpillAt(solution, coordinates, "PuddleSmear");
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Assert.NotNull(puddle);
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});
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await server.WaitIdleAsync();
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}
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[Test]
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public async Task SpaceNoPuddleTest()
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{
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var server = StartServer();
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await server.WaitIdleAsync();
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var mapManager = server.ResolveDependency<IMapManager>();
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var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
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var spillSystem = entitySystemManager.GetEntitySystem<SpillableSystem>();
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IMapGrid grid = null;
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// Remove all tiles
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server.Post(() =>
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{
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grid = GetMainGrid(mapManager);
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foreach (var tile in grid.GetAllTiles())
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{
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grid.SetTile(tile.GridIndices, Tile.Empty);
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}
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});
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await server.WaitIdleAsync();
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server.Assert(() =>
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{
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var coordinates = grid.ToCoordinates();
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var solution = new Solution("Water", FixedPoint2.New(20));
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var puddle = spillSystem.SpillAt(solution, coordinates, "PuddleSmear");
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Assert.Null(puddle);
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});
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await server.WaitIdleAsync();
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}
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[Test]
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public async Task PuddlePauseTest()
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{
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var server = StartServer();
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await server.WaitIdleAsync();
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var sMapManager = server.ResolveDependency<IMapManager>();
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var sPauseManager = server.ResolveDependency<IPauseManager>();
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var sTileDefinitionManager = server.ResolveDependency<ITileDefinitionManager>();
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var sGameTiming = server.ResolveDependency<IGameTiming>();
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var sEntityManager = server.ResolveDependency<IEntityManager>();
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MapId sMapId = default;
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IMapGrid sGrid;
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GridId sGridId = default;
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IEntity sGridEntity = null;
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EntityCoordinates sCoordinates = default;
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// Spawn a paused map with one tile to spawn puddles on
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await server.WaitPost(() =>
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{
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sMapId = sMapManager.CreateMap();
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sPauseManager.SetMapPaused(sMapId, true);
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sGrid = sMapManager.CreateGrid(sMapId);
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sGridId = sGrid.Index;
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sGridEntity = sEntityManager.GetEntity(sGrid.GridEntityId);
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sGridEntity.Paused = true; // See https://github.com/space-wizards/RobustToolbox/issues/1444
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var tileDefinition = sTileDefinitionManager["underplating"];
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var tile = new Tile(tileDefinition.TileId);
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sCoordinates = sGrid.ToCoordinates();
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sGrid.SetTile(sCoordinates, tile);
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});
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// Check that the map and grid are paused
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await server.WaitAssertion(() =>
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{
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Assert.True(sPauseManager.IsGridPaused(sGridId));
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Assert.True(sPauseManager.IsMapPaused(sMapId));
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Assert.True(sGridEntity.Paused);
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});
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float evaporateTime = default;
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PuddleComponent puddle = null;
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EvaporationComponent evaporation;
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var amount = 2;
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var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
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var spillSystem = entitySystemManager.GetEntitySystem<SpillableSystem>();
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// Spawn a puddle
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await server.WaitAssertion(() =>
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{
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var solution = new Solution("Water", FixedPoint2.New(amount));
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puddle = spillSystem.SpillAt(solution, sCoordinates, "PuddleSmear");
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// Check that the puddle was created
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Assert.NotNull(puddle);
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evaporation = puddle.Owner.GetComponent<EvaporationComponent>();
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puddle.Owner.Paused = true; // See https://github.com/space-wizards/RobustToolbox/issues/1445
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Assert.True(puddle.Owner.Paused);
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// Check that the puddle is going to evaporate
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Assert.Positive(evaporation.EvaporateTime);
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// Should have a timer component added to it for evaporation
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Assert.That(evaporation.Accumulator, Is.EqualTo(0f));
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evaporateTime = evaporation.EvaporateTime;
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});
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// Wait enough time for it to evaporate if it was unpaused
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var sTimeToWait = (5 + (int)Math.Ceiling(amount * evaporateTime * sGameTiming.TickRate));
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await server.WaitRunTicks(sTimeToWait);
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// No evaporation due to being paused
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await server.WaitAssertion(() =>
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{
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Assert.True(puddle.Owner.Paused);
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// Check that the puddle still exists
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Assert.False(puddle.Owner.Deleted);
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});
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// Unpause the map
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await server.WaitPost(() => { sPauseManager.SetMapPaused(sMapId, false); });
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// Check that the map, grid and puddle are unpaused
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await server.WaitAssertion(() =>
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{
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Assert.False(sPauseManager.IsMapPaused(sMapId));
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Assert.False(sPauseManager.IsGridPaused(sGridId));
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Assert.False(puddle.Owner.Paused);
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// Check that the puddle still exists
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Assert.False(puddle.Owner.Deleted);
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});
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// Wait enough time for it to evaporate
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await server.WaitRunTicks(sTimeToWait);
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// Puddle evaporation should have ticked
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await server.WaitAssertion(() =>
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{
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// Check that puddle has been deleted
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Assert.True(puddle.Deleted);
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});
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}
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}
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} |