14 lines
470 B
C#
14 lines
470 B
C#
using Content.Shared.Parallax.Biomes.Markers;
|
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
|
|
|
namespace Content.Shared.Procedural.Loot;
|
|
|
|
/// <summary>
|
|
/// Adds a biome marker layer for dungeon loot.
|
|
/// </summary>
|
|
public sealed class BiomeMarkerLoot : IDungeonLoot
|
|
{
|
|
[DataField("proto", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<BiomeMarkerLayerPrototype>))]
|
|
public string Prototype = string.Empty;
|
|
}
|