* Set max length of battlecry to 12 chars. Deleted a duplicate file. * Also cleanup some leftovers
77 lines
1.8 KiB
C#
77 lines
1.8 KiB
C#
using Content.Server.Administration.Logs;
|
|
using Content.Shared.Speech.Components;
|
|
using Content.Shared.Speech.EntitySystems;
|
|
using Content.Shared.Database;
|
|
|
|
|
|
namespace Content.Server.Speech.EntitySystems;
|
|
|
|
public sealed class MeleeSpeechSystem : SharedMeleeSpeechSystem
|
|
{
|
|
|
|
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
|
|
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
SubscribeLocalEvent<MeleeSpeechComponent, MeleeSpeechBattlecryChangedMessage>(OnBattlecryChanged);
|
|
}
|
|
|
|
|
|
private void OnBattlecryChanged(EntityUid uid, MeleeSpeechComponent comp, MeleeSpeechBattlecryChangedMessage args)
|
|
{
|
|
|
|
if (!TryComp<MeleeSpeechComponent>(uid, out var meleeSpeechUser))
|
|
return;
|
|
|
|
string battlecry = args.Battlecry;
|
|
|
|
if (battlecry.Length > comp.MaxBattlecryLength)
|
|
battlecry = battlecry[..comp.MaxBattlecryLength];
|
|
|
|
TryChangeBattlecry(uid, battlecry, meleeSpeechUser);
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
/// Attempts to change the battlecry of an entity.
|
|
/// Returns true/false.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// If provided with a player's EntityUid to the player parameter, adds the change to the admin logs.
|
|
/// </remarks>
|
|
public bool TryChangeBattlecry(EntityUid uid, string? battlecry, MeleeSpeechComponent? meleeSpeechComp = null)
|
|
{
|
|
|
|
if (!Resolve(uid, ref meleeSpeechComp))
|
|
return false;
|
|
|
|
if (!string.IsNullOrWhiteSpace(battlecry))
|
|
{
|
|
battlecry = battlecry.Trim();
|
|
|
|
|
|
}
|
|
else
|
|
{
|
|
battlecry = null;
|
|
}
|
|
|
|
if (meleeSpeechComp.Battlecry == battlecry)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
meleeSpeechComp.Battlecry = battlecry;
|
|
Dirty(meleeSpeechComp);
|
|
|
|
_adminLogger.Add(LogType.ItemConfigure, LogImpact.Medium, $" {ToPrettyString(uid):entity}'s battlecry has been changed to {battlecry}");
|
|
return true;
|
|
}
|
|
}
|
|
|