26 lines
503 B
C#
26 lines
503 B
C#
using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Movement
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{
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public abstract class SharedPortalComponent : Component {
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public override string Name => "Portal";
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}
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[Serializable, NetSerializable]
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public enum PortalVisuals
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{
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State
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}
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[Serializable, NetSerializable]
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public enum PortalState
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{
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RecentlyTeleported,
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Pending,
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UnableToTeleport,
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}
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}
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