62 lines
1.8 KiB
C#
62 lines
1.8 KiB
C#
using Content.Shared.Damage.Prototypes;
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using Content.Shared.FixedPoint;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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namespace Content.Shared._Offbrand.Wounds;
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(UniqueWoundOnDamageSystem))]
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public sealed partial class UniqueWoundOnDamageComponent : Component
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{
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[DataField(required: true)]
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public List<UniqueWoundSpecifier> Wounds;
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}
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[DataDefinition, Serializable, NetSerializable]
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public sealed partial class UniqueWoundSpecifier
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{
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/// <summary>
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/// The damage type this unique wound happens to
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/// </summary>
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[DataField(required: true)]
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public HashSet<ProtoId<DamageTypePrototype>> DamageTypes;
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/// <summary>
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/// The minimum damage required to apply this wound from the delta alone
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/// </summary>
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[DataField(required: true)]
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public FixedPoint2 MinimumDamage;
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/// <summary>
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/// The minimum overall damage of the DamageTypes required to apply this wound even if the delta is not high enough
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/// </summary>
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[DataField(required: true)]
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public FixedPoint2 MinimumTotalDamage;
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/// <summary>
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/// The wound to inflict
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/// </summary>
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[DataField(required: true)]
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public EntProtoId WoundPrototype;
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/// <summary>
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/// The damages to inflict it with
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/// </summary>
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[DataField(required: true)]
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public Damages WoundDamages;
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/// <summary>
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/// The probability coefficient of the amount of incoming damage
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/// </summary>
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[DataField(required: true)]
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public double DamageProbabilityCoefficient;
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/// <summary>
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/// The probability constant of the amount of incoming damage
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/// </summary>
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[DataField(required: true)]
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public double DamageProbabilityConstant;
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}
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