18 lines
556 B
C#
18 lines
556 B
C#
using Content.Shared.Damage.Prototypes;
|
|
using Content.Shared.FixedPoint;
|
|
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Shared._Offbrand.Wounds;
|
|
|
|
[RegisterComponent, NetworkedComponent]
|
|
[Access(typeof(MaximumDamageSystem))]
|
|
public sealed partial class MaximumDamageComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// The maximum damages that can be acquired
|
|
/// </summary>
|
|
[DataField(required: true)]
|
|
public Dictionary<ProtoId<DamageTypePrototype>, (FixedPoint2 Base, FixedPoint2 Factor)> Damage = default!;
|
|
}
|