Files
tbd-station-14/Content.Shared/_Offbrand/Wounds/MaximumDamageComponent.cs
Janet Blackquill 5fa17e22a1 De-MPL Offbrand
2025-09-27 22:43:24 -04:00

18 lines
556 B
C#

using Content.Shared.Damage.Prototypes;
using Content.Shared.FixedPoint;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared._Offbrand.Wounds;
[RegisterComponent, NetworkedComponent]
[Access(typeof(MaximumDamageSystem))]
public sealed partial class MaximumDamageComponent : Component
{
/// <summary>
/// The maximum damages that can be acquired
/// </summary>
[DataField(required: true)]
public Dictionary<ProtoId<DamageTypePrototype>, (FixedPoint2 Base, FixedPoint2 Factor)> Damage = default!;
}