19 lines
530 B
C#
19 lines
530 B
C#
using Content.Shared.Trigger.Components.Conditions;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared._Offbrand.Triggers;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class StatusEffectTriggerConditionComponent : BaseTriggerConditionComponent
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{
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[DataField, AutoNetworkedField]
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public EntProtoId EffectProto;
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[DataField, AutoNetworkedField]
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public bool Invert;
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[DataField, AutoNetworkedField]
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public bool TargetUser;
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}
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