Files
tbd-station-14/Content.Shared/_Offbrand/Buckle/StatusEffectOnStrapComponent.cs
Janet Blackquill 579ea90d49 thusd refactoring
2025-10-03 12:21:48 -04:00

16 lines
436 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared._Offbrand.Buckle;
/// <summary>
/// Applies a status effect to the strapped entity whilst it is strapped
/// </summary>
[RegisterComponent, NetworkedComponent]
[Access(typeof(StatusEffectOnStrapSystem))]
public sealed partial class StatusEffectOnStrapComponent : Component
{
[DataField(required: true)]
public EntProtoId StatusEffect;
}