16 lines
436 B
C#
16 lines
436 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared._Offbrand.Buckle;
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/// <summary>
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/// Applies a status effect to the strapped entity whilst it is strapped
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(StatusEffectOnStrapSystem))]
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public sealed partial class StatusEffectOnStrapComponent : Component
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{
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[DataField(required: true)]
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public EntProtoId StatusEffect;
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}
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