39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using Content.Shared.Xenoarchaeology.Artifact.XAE.Components;
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using Robust.Shared.Timing;
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namespace Content.Shared.Xenoarchaeology.Artifact.XAE;
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/// <summary>
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/// System for applying component-registry when artifact effect is activated.
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/// </summary>
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public sealed class XAEApplyComponentsSystem : BaseXAESystem<XAEApplyComponentsComponent>
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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/// <inheritdoc />
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protected override void OnActivated(Entity<XAEApplyComponentsComponent> ent, ref XenoArtifactNodeActivatedEvent args)
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{
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if (!_timing.IsFirstTimePredicted)
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return;
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var artifact = args.Artifact;
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foreach (var registry in ent.Comp.Components)
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{
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var componentType = registry.Value.Component.GetType();
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if (!ent.Comp.ApplyIfAlreadyHave && HasComp(artifact, componentType))
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{
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continue;
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}
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if (ent.Comp.RefreshOnReactivate)
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{
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RemComp(artifact, componentType);
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}
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var clone = EntityManager.ComponentFactory.GetComponent(registry.Value);
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AddComp(artifact, clone);
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}
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}
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}
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