Files
tbd-station-14/Content.Shared/Weapons/Ranged/Upgrades/Components/GunUpgradeDamageComponent.cs
2025-04-25 11:18:23 -07:00

18 lines
549 B
C#

using Content.Shared.Damage;
using Robust.Shared.GameStates;
namespace Content.Shared.Weapons.Ranged.Upgrades.Components;
/// <summary>
/// A <see cref="GunUpgradeComponent"/> for increasing the damage of a gun's projectile.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(GunUpgradeSystem))]
public sealed partial class GunUpgradeDamageComponent : Component
{
/// <summary>
/// Additional damage added onto the projectile's base damage.
/// </summary>
[DataField]
public DamageSpecifier Damage = new();
}