18 lines
549 B
C#
18 lines
549 B
C#
using Content.Shared.Damage;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Weapons.Ranged.Upgrades.Components;
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/// <summary>
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/// A <see cref="GunUpgradeComponent"/> for increasing the damage of a gun's projectile.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(GunUpgradeSystem))]
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public sealed partial class GunUpgradeDamageComponent : Component
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{
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/// <summary>
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/// Additional damage added onto the projectile's base damage.
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/// </summary>
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[DataField]
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public DamageSpecifier Damage = new();
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}
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