25 lines
779 B
C#
25 lines
779 B
C#
using Content.Shared.Tag;
|
|
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Shared.Weapons.Ranged.Upgrades.Components;
|
|
|
|
/// <summary>
|
|
/// Used to denote compatibility with <see cref="UpgradeableGunComponent"/>. Does not contain explicit behavior.
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent, Access(typeof(GunUpgradeSystem))]
|
|
public sealed partial class GunUpgradeComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// Tags used to ensure mutually exclusive upgrades and duplicates are not stacked.
|
|
/// </summary>
|
|
[DataField]
|
|
public List<ProtoId<TagPrototype>> Tags = new();
|
|
|
|
/// <summary>
|
|
/// Markup added to the gun on examine to display the upgrades.
|
|
/// </summary>
|
|
[DataField]
|
|
public LocId ExamineText;
|
|
}
|