22 lines
641 B
C#
22 lines
641 B
C#
using Content.Shared.Timing;
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using Content.Shared.Weapons.Ranged.Components;
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namespace Content.Shared.Weapons.Ranged.Systems;
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public sealed class UseDelayOnShootSystem : EntitySystem
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{
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[Dependency] private readonly UseDelaySystem _delay = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<UseDelayOnShootComponent, GunShotEvent>(OnUseShoot);
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}
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private void OnUseShoot(EntityUid uid, UseDelayOnShootComponent component, ref GunShotEvent args)
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{
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if (TryComp(uid, out UseDelayComponent? useDelay))
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_delay.TryResetDelay((uid, useDelay));
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}
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}
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