Files
tbd-station-14/Content.Shared/Weapons/Ranged/Events/AmmoShotEvent.cs
metalgearsloth fb943a61dc Gun refactor (#8301)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: T-Stalker <le0nel_1van@hotmail.com>
Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-06-01 19:59:58 +10:00

10 lines
252 B
C#

namespace Content.Shared.Weapons.Ranged.Events;
/// <summary>
/// Raised on a gun when projectiles have been fired from it.
/// </summary>
public sealed class AmmoShotEvent : EntityEventArgs
{
public List<EntityUid> FiredProjectiles = default!;
}