Files
tbd-station-14/Content.Shared/Weapons/Hitscan/Systems/HitscanStunSystem.cs
beck-thompson 492a1aa9c3 Hitscans are now entities (#38035)
* Hitscans are now entities

* Cleanup

* Cleanup

* Silly mistakes but stop sign testing helps :)

* Address most of the review

* Reviews

* perry :(

* Final reviews

* Add comments

* Split event up

* better comment

* cleanup
2025-10-18 05:42:08 +00:00

26 lines
816 B
C#

using Content.Shared.Damage.Systems;
using Content.Shared.Weapons.Hitscan.Components;
using Content.Shared.Weapons.Hitscan.Events;
namespace Content.Shared.Weapons.Hitscan.Systems;
public sealed class HitscanStunSystem : EntitySystem
{
[Dependency] private readonly SharedStaminaSystem _stamina = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HitscanStaminaDamageComponent, HitscanRaycastFiredEvent>(OnHitscanHit);
}
private void OnHitscanHit(Entity<HitscanStaminaDamageComponent> hitscan, ref HitscanRaycastFiredEvent args)
{
if (args.Data.HitEntity == null)
return;
_stamina.TakeStaminaDamage(args.Data.HitEntity.Value, hitscan.Comp.StaminaDamage, source: args.Data.Shooter ?? args.Data.Gun);
}
}