Files
tbd-station-14/Content.Shared/Weapons/Hitscan/Components/HitscanAmmoComponent.cs
beck-thompson 492a1aa9c3 Hitscans are now entities (#38035)
* Hitscans are now entities

* Cleanup

* Cleanup

* Silly mistakes but stop sign testing helps :)

* Address most of the review

* Reviews

* perry :(

* Final reviews

* Add comments

* Split event up

* better comment

* cleanup
2025-10-18 05:42:08 +00:00

12 lines
423 B
C#

using Content.Shared.Weapons.Ranged;
using Robust.Shared.GameStates;
namespace Content.Shared.Weapons.Hitscan.Components;
/// <summary>
/// This component is used to indicate an entity is shootable from a hitscan weapon.
/// This is placed on the laser entity being shot, not the gun itself.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class HitscanAmmoComponent : Component, IShootable;