* Hitscans are now entities * Cleanup * Cleanup * Silly mistakes but stop sign testing helps :) * Address most of the review * Reviews * perry :( * Final reviews * Add comments * Split event up * better comment * cleanup
12 lines
423 B
C#
12 lines
423 B
C#
using Content.Shared.Weapons.Ranged;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Weapons.Hitscan.Components;
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/// <summary>
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/// This component is used to indicate an entity is shootable from a hitscan weapon.
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/// This is placed on the laser entity being shot, not the gun itself.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class HitscanAmmoComponent : Component, IShootable;
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