31 lines
472 B
C#
31 lines
472 B
C#
using Robust.Shared.Serialization;
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namespace Content.Shared.Trigger;
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[Serializable, NetSerializable]
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public enum ProximityTriggerVisuals : byte
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{
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Off,
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Inactive,
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Active,
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}
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[Serializable, NetSerializable]
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public enum ProximityTriggerVisualState : byte
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{
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State,
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}
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[Serializable, NetSerializable]
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public enum TriggerVisuals : byte
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{
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VisualState,
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}
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[Serializable, NetSerializable]
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public enum TriggerVisualState : byte
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{
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Primed,
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Unprimed,
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}
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