* Update DamageableSystem to modern standards * DamageContainerId -> DamageContainerID with lint flag * Replace strings with protoids * Make CVar subscription declarations all consistently whitespaced * ChangeDamage -> TryChangeDamage, cope with C# jank * Revert event signature changes * Restore a comment * Re-add two queries * Init the queries * Use appearanceQuery in DamageChanged * Use damageableQuery in TryChangeDamage * Use damageableQuery in SetDamageModifierSetId * Final cleanup, fix sandboxing * Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage * Re-organize DamageableSystem * first big fuck you breaking change. * THATS A LOT OF DAMAGE!!! * Fix test fails * test fixes 2 * push it --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
243 lines
9.6 KiB
C#
243 lines
9.6 KiB
C#
using Content.Shared.Construction.EntitySystems;
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using Content.Shared.Damage.Systems;
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using Content.Shared.Destructible;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Materials;
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using Content.Shared.Nutrition;
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using Content.Shared.Popups;
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using Content.Shared.Storage.Components;
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using Content.Shared.Tools.EntitySystems;
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using Content.Shared.Verbs;
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using Content.Shared.Whitelist;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Containers;
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using Robust.Shared.Map;
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namespace Content.Shared.Storage.EntitySystems;
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/// <summary>
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/// Secret Stash allows an item to be hidden within.
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/// </summary>
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public sealed class SecretStashSystem : EntitySystem
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{
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] private readonly SharedItemSystem _item = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly ToolOpenableSystem _toolOpenableSystem = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SecretStashComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<SecretStashComponent, DestructionEventArgs>(OnDestroyed);
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SubscribeLocalEvent<SecretStashComponent, GotReclaimedEvent>(OnReclaimed);
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SubscribeLocalEvent<SecretStashComponent, InteractUsingEvent>(OnInteractUsing, after: new[] { typeof(ToolOpenableSystem), typeof(AnchorableSystem) });
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SubscribeLocalEvent<SecretStashComponent, FullyEatenEvent>(OnFullyEaten);
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SubscribeLocalEvent<SecretStashComponent, InteractHandEvent>(OnInteractHand);
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SubscribeLocalEvent<SecretStashComponent, GetVerbsEvent<InteractionVerb>>(OnGetVerb);
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}
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private void OnInit(Entity<SecretStashComponent> entity, ref ComponentInit args)
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{
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entity.Comp.ItemContainer = _containerSystem.EnsureContainer<ContainerSlot>(entity, "stash", out _);
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}
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private void OnDestroyed(Entity<SecretStashComponent> entity, ref DestructionEventArgs args)
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{
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DropContentsAndAlert(entity);
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}
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private void OnReclaimed(Entity<SecretStashComponent> entity, ref GotReclaimedEvent args)
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{
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DropContentsAndAlert(entity, args.ReclaimerCoordinates);
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}
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private void OnFullyEaten(Entity<SecretStashComponent> entity, ref FullyEatenEvent args)
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{
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// TODO: When newmed is finished should do damage to teeth (Or something like that!)
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var damage = entity.Comp.DamageEatenItemInside;
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if (HasItemInside(entity) && damage != null)
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_damageableSystem.TryChangeDamage(args.User, damage, true);
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}
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private void OnInteractUsing(Entity<SecretStashComponent> entity, ref InteractUsingEvent args)
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{
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if (args.Handled || !IsStashOpen(entity))
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return;
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args.Handled = TryStashItem(entity, args.User, args.Used);
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}
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private void OnInteractHand(Entity<SecretStashComponent> entity, ref InteractHandEvent args)
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{
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if (args.Handled || !IsStashOpen(entity))
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return;
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args.Handled = TryGetItem(entity, args.User);
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}
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/// <summary>
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/// Tries to hide the given item into the stash.
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/// </summary>
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/// <returns>True if item was hidden inside stash and false otherwise.</returns>
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private bool TryStashItem(Entity<SecretStashComponent> entity, EntityUid userUid, EntityUid itemToHideUid)
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{
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if (!TryComp<ItemComponent>(itemToHideUid, out var itemComp))
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return false;
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_audio.PlayPredicted(entity.Comp.TryInsertItemSound, entity, userUid, AudioParams.Default.WithVariation(0.25f));
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// check if secret stash is already occupied
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var container = entity.Comp.ItemContainer;
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if (HasItemInside(entity))
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{
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var popup = Loc.GetString("comp-secret-stash-action-hide-container-not-empty");
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_popupSystem.PopupClient(popup, entity, userUid);
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return false;
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}
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// check if item is too big to fit into secret stash or is in the blacklist
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if (_item.GetSizePrototype(itemComp.Size) > _item.GetSizePrototype(entity.Comp.MaxItemSize) ||
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_whitelistSystem.IsBlacklistPass(entity.Comp.Blacklist, itemToHideUid))
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{
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var msg = Loc.GetString("comp-secret-stash-action-hide-item-too-big",
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("item", itemToHideUid), ("stashname", GetStashName(entity)));
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_popupSystem.PopupClient(msg, entity, userUid);
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return false;
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}
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// try to move item from hands to stash container
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if (!_handsSystem.TryDropIntoContainer(userUid, itemToHideUid, container))
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return false;
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// all done, show success message
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var successMsg = Loc.GetString("comp-secret-stash-action-hide-success",
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("item", itemToHideUid), ("stashname", GetStashName(entity)));
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_popupSystem.PopupClient(successMsg, entity, userUid);
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return true;
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}
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/// <summary>
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/// Try the given item in the stash and place it in users hand.
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/// If user can't take hold the item in their hands, the item will be dropped onto the ground.
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/// </summary>
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/// <returns>True if user received item.</returns>
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private bool TryGetItem(Entity<SecretStashComponent> entity, EntityUid userUid)
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{
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if (!TryComp<HandsComponent>(userUid, out var handsComp))
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return false;
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_audio.PlayPredicted(entity.Comp.TryRemoveItemSound, entity, userUid, AudioParams.Default.WithVariation(0.25f));
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// check if secret stash has something inside
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var itemInStash = entity.Comp.ItemContainer.ContainedEntity;
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if (itemInStash == null)
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return false;
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_handsSystem.PickupOrDrop(userUid, itemInStash.Value, handsComp: handsComp);
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// show success message
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var successMsg = Loc.GetString("comp-secret-stash-action-get-item-found-something",
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("stashname", GetStashName(entity)));
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_popupSystem.PopupClient(successMsg, entity, userUid);
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return true;
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}
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private void OnGetVerb(Entity<SecretStashComponent> entity, ref GetVerbsEvent<InteractionVerb> args)
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{
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if (!args.CanInteract || !args.CanAccess || !entity.Comp.HasVerbs)
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return;
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var user = args.User;
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var item = args.Using;
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var stashName = GetStashName(entity);
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var itemVerb = new InteractionVerb();
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// This will add the verb relating to inserting / grabbing items.
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if (IsStashOpen(entity))
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{
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if (item != null)
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{
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itemVerb.Text = Loc.GetString("comp-secret-stash-verb-insert-into-stash");
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if (HasItemInside(entity))
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{
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itemVerb.Disabled = true;
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itemVerb.Message = Loc.GetString("comp-secret-stash-verb-insert-message-item-already-inside", ("stashname", stashName));
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}
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else
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{
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itemVerb.Message = Loc.GetString("comp-secret-stash-verb-insert-message-no-item", ("item", item), ("stashname", stashName));
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}
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itemVerb.Act = () => TryStashItem(entity, user, item.Value);
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}
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else
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{
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itemVerb.Text = Loc.GetString("comp-secret-stash-verb-take-out-item");
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itemVerb.Message = Loc.GetString("comp-secret-stash-verb-take-out-message-something", ("stashname", stashName));
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if (!HasItemInside(entity))
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{
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itemVerb.Disabled = true;
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itemVerb.Message = Loc.GetString("comp-secret-stash-verb-take-out-message-nothing", ("stashname", stashName));
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}
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itemVerb.Act = () => TryGetItem(entity, user);
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}
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args.Verbs.Add(itemVerb);
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}
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}
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#region Helper functions
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/// <returns>
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/// The stash name if it exists, or the entity name if it doesn't.
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/// </returns>
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private string GetStashName(Entity<SecretStashComponent> entity)
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{
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if (entity.Comp.SecretStashName == null)
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return Identity.Name(entity, EntityManager);
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return Loc.GetString(entity.Comp.SecretStashName);
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}
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/// <returns>
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/// True if the stash is open OR the there is no toolOpenableComponent attacheded to the entity
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/// and false otherwise.
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/// </returns>
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private bool IsStashOpen(Entity<SecretStashComponent> stash)
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{
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return _toolOpenableSystem.IsOpen(stash);
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}
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private bool HasItemInside(Entity<SecretStashComponent> entity)
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{
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return entity.Comp.ItemContainer.ContainedEntity != null;
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}
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/// <summary>
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/// Drop the item stored in the stash and alert all nearby players with a popup.
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/// </summary>
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private void DropContentsAndAlert(Entity<SecretStashComponent> entity, EntityCoordinates? cords = null)
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{
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var storedInside = _containerSystem.EmptyContainer(entity.Comp.ItemContainer, true, cords);
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if (storedInside != null && storedInside.Count >= 1)
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{
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var popup = Loc.GetString("comp-secret-stash-on-destroyed-popup", ("stashname", GetStashName(entity)));
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_popupSystem.PopupPredicted(popup, storedInside[0], null, PopupType.MediumCaution);
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}
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}
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#endregion
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}
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