* refactor JobRequirements * add profile support * fix * Update quartermaster.yml * sloth fixes * inport 30208 * Update DepartmentPrototype.cs * species restriction * left tweak stick * stringbuilder is cool!
60 lines
1.8 KiB
C#
60 lines
1.8 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Text;
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using Content.Shared.Humanoid.Prototypes;
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using Content.Shared.Preferences;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.Roles;
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/// <summary>
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/// Requires the character to be or not be on the list of specified species
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/// </summary>
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[UsedImplicitly]
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[Serializable, NetSerializable]
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public sealed partial class SpeciesRequirement : JobRequirement
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{
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[DataField(required: true)]
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public HashSet<ProtoId<SpeciesPrototype>> Species = new();
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public override bool Check(IEntityManager entManager,
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IPrototypeManager protoManager,
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HumanoidCharacterProfile? profile,
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IReadOnlyDictionary<string, TimeSpan> playTimes,
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[NotNullWhen(false)] out FormattedMessage? reason)
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{
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reason = new FormattedMessage();
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if (profile is null) //the profile could be null if the player is a ghost. In this case we don't need to block the role selection for ghostrole
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return true;
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var sb = new StringBuilder();
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sb.Append("[color=yellow]");
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foreach (var s in Species)
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{
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sb.Append(Loc.GetString(protoManager.Index(s).Name) + " ");
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}
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sb.Append("[/color]");
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if (!Inverted)
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{
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reason = FormattedMessage.FromMarkupPermissive($"{Loc.GetString("role-timer-whitelisted-species")}\n{sb}");
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if (!Species.Contains(profile.Species))
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return false;
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}
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else
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{
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reason = FormattedMessage.FromMarkupPermissive($"{Loc.GetString("role-timer-blacklisted-species")}\n{sb}");
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if (Species.Contains(profile.Species))
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return false;
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}
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return true;
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}
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}
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