33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Shared.Preferences.Loadouts.Effects;
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/// <summary>
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/// Uses a <see cref="LoadoutEffectGroupPrototype"/> prototype as a singular effect that can be re-used.
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/// </summary>
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public sealed partial class GroupLoadoutEffect : LoadoutEffect
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{
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[DataField(required: true)]
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public ProtoId<LoadoutEffectGroupPrototype> Proto;
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public override bool Validate(HumanoidCharacterProfile profile, RoleLoadout loadout, ICommonSession? session, IDependencyCollection collection, [NotNullWhen(false)] out FormattedMessage? reason)
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{
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var effectsProto = collection.Resolve<IPrototypeManager>().Index(Proto);
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var reasons = new List<string>();
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foreach (var effect in effectsProto.Effects)
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{
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if (effect.Validate(profile, loadout, session, collection, out reason))
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continue;
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reasons.Add(reason.ToMarkup());
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}
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reason = reasons.Count == 0 ? null : FormattedMessage.FromMarkupOrThrow(string.Join('\n', reasons));
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return reason == null;
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}
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}
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